While I think AI will be good in games, the games in question should be built with the AI in mind, rather than just shoving the AI into an existing game.
Square-Enix was doing a remake of an old detective game called Portopia, with the idea of being able to converse with NPCs about the case. That made sense, but they have seemingly abandoned the project. They should have kept working on that, instead of doing this Chatty Slime scheme.
A detective game with LLM NPCs sounds like a terrible use? It’s ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it’s better to have all relevant dialogue written with intent.
I’m assuming there is hard coded context for the actual mystery and the LLM is just supposed to converse about it to give clues? Randomly generating a mystery is… hard (to be generous)
Randomly generated mysteries actually doing exist (obviously it’s not actually random it’s just picking from a list of possible choices).
It’s a very small game though only a few city blocks but it can generate some interesting cases. I had one case where the cop who found the body turned out to be the actual murderer, which is honestly quite clever, I’ve also never had it do that again.
Hopefully somebody further down can tell you what the game is because I’m at work and I can’t remember its name
While I think AI will be good in games, the games in question should be built with the AI in mind, rather than just shoving the AI into an existing game.
Square-Enix was doing a remake of an old detective game called Portopia, with the idea of being able to converse with NPCs about the case. That made sense, but they have seemingly abandoned the project. They should have kept working on that, instead of doing this Chatty Slime scheme.
A detective game with LLM NPCs sounds like a terrible use? It’s ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it’s better to have all relevant dialogue written with intent.
I’m assuming there is hard coded context for the actual mystery and the LLM is just supposed to converse about it to give clues? Randomly generating a mystery is… hard (to be generous)
Yeah but that sounds awful. Why would I want randomly generated clues? Not to mention how could I trust that it’s not hallucinating?
Like, it doesn’t even sound like a good idea.
Randomly generated mysteries actually doing exist (obviously it’s not actually random it’s just picking from a list of possible choices).
It’s a very small game though only a few city blocks but it can generate some interesting cases. I had one case where the cop who found the body turned out to be the actual murderer, which is honestly quite clever, I’ve also never had it do that again.
Hopefully somebody further down can tell you what the game is because I’m at work and I can’t remember its name