Haven’t played since GTA:SA…but, it continues to be the exact same game every time, but with added cinematic realism elements and graphics, right? A few more vehicle models to drive? A few more weapons to shoot? Different interaction options and new dialogue? Sexier sex stuff. Seems like a good, if stagnant, business model that retains its play appeal pretty well as long as it adds just a little bit more than the last version had.
The Rage 9 game engine is a giant leap forward in many underlying video game systems.
Rage 8, which powers Red Dead Redemption 2 was basically just a prototype test bed for GTA VI.
Obviously we’ll have to wait and see what all actually works and got integrated in VI, but consistently the numbered releases of GTA since III have redefined what is possible in gaming and game engines.
Is that the engine which allows you to simulate a space program in IV? Used to be pretty fun to drive into that swing set just to see where you would end up.
Haven’t played since GTA:SA…but, it continues to be the exact same game every time, but with added cinematic realism elements and graphics, right? A few more vehicle models to drive? A few more weapons to shoot? Different interaction options and new dialogue? Sexier sex stuff. Seems like a good, if stagnant, business model that retains its play appeal pretty well as long as it adds just a little bit more than the last version had.
GTA is GTA? No way!
Same energy as my dad, who says he doesn’t like modern FPS games because he played Duke Nukem 3D back in 1996 and ‘they’re all the same’.
LOL, everybody knows you couldn’t stop playing FPS games until you’d played Quake 2.
Duh.
Quake 3 arena would like a word
Different story, 10x better GPU.
A little bit more is a giant understatement.
The Rage 9 game engine is a giant leap forward in many underlying video game systems.
Rage 8, which powers Red Dead Redemption 2 was basically just a prototype test bed for GTA VI.
Obviously we’ll have to wait and see what all actually works and got integrated in VI, but consistently the numbered releases of GTA since III have redefined what is possible in gaming and game engines.
The worlds are more and more impressive, but the core gameplay loop still has not changed much since III.
The game play loop is the same, but the tech between III and IV is radically different, Euphoria is something special.
Is that the engine which allows you to simulate a space program in IV? Used to be pretty fun to drive into that swing set just to see where you would end up.
Please do not abbreviate San Andreas
Why tho