“Nobody knows basic math, they won’t notice it”
it’s correct tho, bcs it is not showing percentages in relation to another. every slider goes from a min to a max, which is different on each slider.
to represent accurate percentages to anotger, the sliders would habe to be different sizes which looks odd.
each slider has the same max. The software house and the charity both go from 0 to 55.71, while humble goes from 23.88 to 73.59


Humble takes a minimum of 30% but the slider starts at a visual 10%
welcome to humble bundle. ran by the guys suing steam for unfair business practices.
What’s unfair about steam for humble specifically?
they sell steam keys and do pay-what-you want bundles, meaning they have a minimum they aren’t willing to go under due to steam’s 30% cut.
also, this all started because humble was originally just the storefront for wolfire games, to sell lugaru and overgrowth, and they set it up because they thought steam’s cut was too big. mind, this was in like 2009 so there weren’t really any other big online retailers, but on the other hand steam didn’t offer anything special at the time.
Oh, it’s the 30% again.
I thought steam doesn’t take any cut from keys.Edit: Nevermind, they don’t.
the main thing is you can’t sell keys for less than what they cost through the steam store. if you have a non-steam version of the game you can sell that at whatever you want but apparently valve has been… “discouraging” that as well. it’s within their tos but there have been some underhanded tactics to stop it.
I’m not sure why the limit on steam keys is bad. Otherwise everyone could just undercut steam while paying them nothing and outsourcing the service cost to them.
But trying to dictate prices for other platforms is actual blatant anti-competitive behaviour.
These aren’t percents of a total - they are ratios relative to each other.
For simplicity let’s say teach bar has a Min of 0 and a Max of 100. NOTE that there are no units. Bar 1 is set to 100, bar 2 is set to 70, and bar 3 is set to 0. This is absolutely valid. What this means is “for every 100 units sent to 1, send 70 units to 2 and 0 units to 3”. In this case you can assign currency as the units. “For every dollar sent to 1, send 70 cents to 2 and 0 cents to 3”.
No it’s more like this: humble takes a 30% fee, then for the remaining 70% the user can decide how to divide in three parts.
So on this specific example, all of the three sliders go from 0 to 55.71, with humble that takes 23.88 in addition to the selected percentage.
So, if the user decides to give 33,3% to each one, the dev takes 18.71, the charity takes 18.71 and humble takes 18.71+23.88 fee
The sliders are purposely deceiving to pretend they are not taking the biggest slice of the pie
You are really picking at straws here to justify being mad. Most storefronts, Steam included, take 30%. Humble is also pretty transparent about how the money is divided up. When you attempt to adjust the Humble slider you will notice that part of the bar is grey. This is the fixed minimum cut that Humble has to take for operating expenses.
Edit: typo
I’m not saying that they can’t have a profit. After all they need to pay marketing, cc fees, bother with scammers/chargebacks and so on. Doing like before the IGN acquisition where people could put zero was unfair. I am totally fine giving them a fair share.
I’m saying that this slider is designed to be deceiving and pretend their share is minimal and not a third of that.
Not to mention that 30% is the minimum fee.
The default fee if the user doesn’t change the slider is this:
- 50% to the software house
- 5% to charity
- 45% to humble
And in the slider it doesn’t visually appear they take 45% but it looks like a 25% (I’m getting error 500 when uploading a screenshot)
The third slider is whacked. It’s visually at 1/3 of the first slider, but worth about 1/2. That’s manipulative UI design.




