Should’ve worded it better, will fix. It’s not directed to you (cause you clearly answered). Just annoyed that some people silently downvote, while never providing any reason. “You right and I hate you for this” type of mentality.
Upd. Also trying to make it work on linux now. I have little to none skills with C++ tho, so don’t expect much.
Just as update — I managed to compile it on linux, by replacing couple of libs and removing most of win depended calls. It crashes on game launch due to memory allocation problem. I think core part with how memory allocated needs to be redone in order to go in game.
And I think all what I’ve done so far makes no sense to continue, cause there another actually working crossplatform emulator — SharpEmu (also based on Kyty)
Upd. Also, new emulator have exact same problem, so I’m not so sure if it really emulator problem or demo that I use for testing.
Should’ve worded it better, will fix. It’s not directed to you (cause you clearly answered). Just annoyed that some people silently downvote, while never providing any reason. “You right and I hate you for this” type of mentality.
Upd. Also trying to make it work on linux now. I have little to none skills with C++ tho, so don’t expect much.
ok
Just as update — I managed to compile it on linux, by replacing couple of libs and removing most of win depended calls. It crashes on game launch due to memory allocation problem. I think core part with how memory allocated needs to be redone in order to go in game.
And I think all what I’ve done so far makes no sense to continue, cause there another actually working crossplatform emulator — SharpEmu (also based on Kyty)
Upd. Also, new emulator have exact same problem, so I’m not so sure if it really emulator problem or demo that I use for testing.