FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 25 天前Three developers' different philosophies on difficulty for their gamesimagemessage-square211linkfedilinkarrow-up1640arrow-down15file-textcross-posted to: gaming@lemmy.world
arrow-up1635arrow-down1imageThree developers' different philosophies on difficulty for their gamesFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 25 天前message-square211linkfedilinkfile-textcross-posted to: gaming@lemmy.world
minus-squarelastlybutfirstly@lemmy.worldlinkfedilinkarrow-up15arrow-down4·24 天前The first philosophy is why so many modern AAA games are complete crap. Why not just have FMV of the actors doing the scene and have the audience press X to continue to the next scene?
minus-squarepotoooooooo 🥔@lemmy.worldlinkfedilinkEnglisharrow-up4·24 天前One of these days, maybe we won’t even have to press X anymore! It can just go scene to scene while we relax! Imagine it!
The first philosophy is why so many modern AAA games are complete crap. Why not just have FMV of the actors doing the scene and have the audience press X to continue to the next scene?
One of these days, maybe we won’t even have to press X anymore! It can just go scene to scene while we relax! Imagine it!