• whosepoopisonmybuttocks@sh.itjust.works
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    3 天前

    As a person who knows nothing about this game and only understands kerbal space program:

    1. Why are you thrusting forward while trying to decrease speed?
    2. That re-entry angle and velocity are far too steep and fast. 1000% chance of death.
    • MountainVeil@slrpnk.net
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      3 天前

      Answers
      1: future magic
      2: future magic

      But yes, that fireball would be spectacular even if the ship could somehow survive.

    • rayf@lemmy.zip
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      3 天前

      Starfield is more an ‘Open World’ rpg. Exploration on foot with fight and quest is more prominent than exploration in space. The space part is more like a mean to travel between planet where you could find quest. Sometimes, there’s a space fight, or boarding other ship/station. But ship simulation isn’t the purpose of this game. You can still build a ship, but you’re more focused on look than : ‘Will it work ?’.

      • MonkderVierte@lemmy.zip
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        2 天前

        So basically they could replace space travel with a magic portal and it would be a fantasy game?

        • creamfresh@lemmy.world
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          12 小时前

          well there is a reason why scifi and fantasy books are usually lumped together in book stores.

        • Rcklsabndn@sh.itjust.works
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          2 天前

          Yeah, your ship is basically a somewhat customizable base and the navigation computer is just a fast travel portal that moves your base, at least in the update I played a couple years ago.

      • Cethin@lemmy.zip
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        2 天前

        It looks like this is a baked animation though. There’s no reason it couldn’t be more realistic. The biggest issue though would be time. This is already much longer than the vanilla experience. Doing it “properly” would extend it to probably minutes. Minutes every time watching a baked animation would get old fast.

    • Romkslrqusz@lemmy.zip
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      2 天前

      This is a mod.

      In the original game, flight is limited to space and is very arcade-y. Press ‘W’ to activate thrusters and move forward.

      KSP, Flight of Nova, Elite: Dangerous - there are plenty sims out there catering to those who want realism.

      I think that forcing a completely realistic re-entry would be a bit much for most players, though it would be awesome for the option to be available to those who want a hardcore experience.

      At the end of the day, most games are more enjoyable when you suspend disbelief. This is a game where people wear spacesuits in a vacuum, get shot multiple times with blood effects, and carry on fighting without experiencing violent depressurization.

    • Krompus@lemmy.world
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      2 天前

      As a Flight of Nova player, I just saw death. Yes, this is extremely unrealistic, approaching a planet at that speed you’d just vaporize as soon as you hit the atmosphere. It looks like a tiny planet, though, which wouldn’t have enough gravity for a thick atmosphere. Probably just scaled down, like Kerbin, which is smaller than Charon.

        • Krompus@lemmy.world
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          2 天前

          Oh, it’s great, highly recommended. Scratches an itch that Elite Dangerous couldn’t. I’ll warn you that at the moment, there’s only fast forward when docked, so you’ll need some patience for longer trips, plan accordingly. The main planet is actually the size of Earth, and a full orbit takes about 90 minutes. Always plenty of short to medium range missions to warm up, though. The two moons they just added are much closer than Earth’s Moon so at least transfers are less of a wait than they could have been. Eventually we’re going to get interplanetary (there are other planets but they’re unfinished and not intended to be visited yet) and probably in-flight fast forward, looking forward to those.