Let’s be honest here it was never more than a band aid thrown together in an attempt to keep up with chiplets. Intel is in serious trouble because they still cannot compete with AMD in that regard, it affords them a level of production scalability Intel can currently only dream of.
The concept is used by pretty much all games now. It’s just that during the gilded days of Intel everbody and their mother hardcoded around a max of 8 threads. Now that core counts are significantly higher game devs opt for dynamic threading instead of fixed threading, which results in Intels imbalanced Core performance turning into more and more of a detriment. Doom Eternal for example uses up as many threads as you have available and uses them pretty evenly
Basically every one of them made in the past 4 or 5 years?
Some are better than others - CP2077, for example, will happily use all 16 threads on my 7700x, but something crusty like WoW only uses like, 4. Fortnite is. 3 or so, unless you’re doing shader compilation where it’ll use all of them, and so on - but it’s not 2002 anymore.
The issue is that most games won’t use nearly as many cores as Intel is stuffing on a die these days, which means for gaming having 32 threads via e-cores or whatever is utterly pointless, but having 8 cores and 16 threads of full-fat cores is very much useful.
Let’s be honest here it was never more than a band aid thrown together in an attempt to keep up with chiplets. Intel is in serious trouble because they still cannot compete with AMD in that regard, it affords them a level of production scalability Intel can currently only dream of.
I’d be curious what games actually utilize multithreading
The concept is used by pretty much all games now. It’s just that during the gilded days of Intel everbody and their mother hardcoded around a max of 8 threads. Now that core counts are significantly higher game devs opt for dynamic threading instead of fixed threading, which results in Intels imbalanced Core performance turning into more and more of a detriment. Doom Eternal for example uses up as many threads as you have available and uses them pretty evenly
Basically every one of them made in the past 4 or 5 years?
Some are better than others - CP2077, for example, will happily use all 16 threads on my 7700x, but something crusty like WoW only uses like, 4. Fortnite is. 3 or so, unless you’re doing shader compilation where it’ll use all of them, and so on - but it’s not 2002 anymore.
The issue is that most games won’t use nearly as many cores as Intel is stuffing on a die these days, which means for gaming having 32 threads via e-cores or whatever is utterly pointless, but having 8 cores and 16 threads of full-fat cores is very much useful.