This demo includes a playable overworld, a new dungeon (the Minotaur Temple), some updated graphics, and general improvements to make the game play more smoothly. Check it out!

@Nakoichi@hexbear.net Pin please? powercry-1

EDIT: Thanks for pin heart-sickle

  • AFineWayToDie [he/him]@hexbear.net
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    8 days ago

    Played through it; great job!

    The sound effect from hitting mobs was very satisfying. However, they seemed to have invincibility frames after getting hit, which didn’t match up with the visual flash. Maybe time the flash to indicate the damage window?

    If possible, maybe only have mobs respawn if you move at least two screens away from them, instead of as soon as you leave the screen.

    Did you do the sprites and music yourself? Very well done, especially the dungeon music.

    • BeamBrain [he/him]@hexbear.netOP
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      8 days ago

      Thank you very much for playing! I’m glad you enjoyed the game.

      If possible, maybe only have mobs respawn if you move at least two screens away from them, instead of as soon as you leave the screen.

      That would actually involve a fairly significant coding effort on my part, but it’s something I could implement if there’s enough demand for it.

      Did you do the sprites and music yourself? Very well done, especially the dungeon music.

      Can’t take credit for the music - that was all kindly provided for free (or, in the case of the title theme, commissioned from a friend who gave me a very good rate). The graphics, though, are all my own work, and I’m glad you liked them!