The Destiny and Destiny 2 expansions were great… right up until the one that removed 1/2 the game.
Are we counting old-school expansions as DLC? If so, then, aside from the infamous Horse Armor, the Elder Scrolls series seriously raised the bar for what to expect from RPG add-ons. Tribunal and Bloodmoon were massive expansions that set the standard early on.
Knights of the Nine might’ve been a bit weaker, but Shivering Isles is one of the GOAT expansions and is arguably better than the base game.
Skyrim kept the momentum going with Dawnguard and Dragonborn, both of which added tons of new content.
The series is straight-up GOATed when it comes to expansions that are actually expansive: new locations packed with quests, items, monsters, spells, etc. They take already huge games and somehow make them even bigger.
Pretty cliche, but The Witcher 3.
Both of them are excellent, blood and wine especially as it really nicely ends Geralt’s story. Also Tuson (sp?) is just beautiful.
Toussaint. They weren’t being subtle about the frenchness
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path of exile - no one comes close either - free too
14+ years running
Technically Far Cry: Blood Dragon was a standalone expansion rather than DLC for 3, but it blew every other far cry game out of the water.
Rimworld
Fallout 3 and NV.
Rimworld or Crusader Kings. Their DLC expands the possibilities of what can happen during a game and are entirely optional. Their existence doesn’t take anything from new players who only own the base game and you can pick and choose what you want to add to your game to expand it how you so choose.
I second Rimworld. The DLCs literally only add content, and are completely optional even if you own them. In fact, let me shill Rimworld for a second…
Never have I felt every emotion possible from playing a game. From sorrow about one of my child colonists getting gunned down trying to move a rock, to triumph watching a lone colonist single-handedly repelling a mech threat with a bolt action and a sandbag. Rage, watching one of those bastards breakdown from having to sit in a shitty chair and murdering the only doctor in the colony, then dying to the wounds sustained from said doctor shortly after.
Ate without table / 10
Disturbed Sleep x3 / 10
58 manhunting crows / 10
Muffalo Revenge / 10
We butchered humanlike / 10
Mass Effect trilogy had some pretty good DLC. Citadel is probably in my top 3 DLC of any game of all time.
Enemy Within for XCOM Enemy Unkown was a perfect addon. New storyline, new surprises and more polish to the main game. Well worth the money
No personal experience but Euro Truck Simulator seems to be doing it well
Bioshock Infinite Burial at sea episodes 1 and 2 are the only DLC I ever bought. They close a wonderful history.
Factorio.
Project Hel, a DLC for Ghostrunner. The base game was already pretty great, but the DLC added jump trajectories, making movement less ambiguous and improved the frankly wonky upgrade system of the original. It also added a new (albeit shorter) story, a new rage mechanic and you get to play as a cold, unfeeling cybernetic abomination controlled by the villain of the base game.
All of this is to say that I was floored on how much I preferred playing the DLC than the original and I loved Ghostrunner.
Fallout is pretty good. I appreciate that they have DLC directly from Bethesda, as well as the openly approved mods and the ability and openess to allow bigger mods that expand the game. There’s a lot of reasonable hate for Bethesda and their timeframe, but they’re pretty good on allowing mods that are essentially amateur DLC. I just wish we had an update to really make the series new.