Asking as it seems that CSL1 still holds up very well today, and CSL2 is still buggy for traffic
CSL2 still has some serious performance issues, like it’s better than it was, but at high pops it really start to chug, and a lot of weird behaviors start to occur in parts of the simulation. Which really makes it hard to build out complex multi modal transit networks which kind of require a large pop to make work.
It does some things better than CSL1, namely around allowing a city to operate without cars, and supporting mixed use buildings. Although it has 0 support for bikes. Like bikes just don’t exist.
I jump between both depending on what I want to do. If I want to build a compact city with nearly no cars, I got to CSL2. For large cities with complex transit networks I go for CSL1.
Thank you!
Neither. 1 is long in the tooth. 2 still had game-breaking bugs. The one bug I’ve sent in with screen shots/etc got closed and still appears to be an issue. They really screwed this up and we’re heading for another “still broke” anniversary.
Does CS2 Cities still feel dead?
- No bikes
- Empty parks
- Large industrial facilities with just very few cars at the parking
- Agriculture fields are always brown and ugly
That’s why I think I’ll give CSL1 a try soon. I never played it a lot, just a couple of hours a few years ago, it seems in a better shape than CSL2
I’m still on 1 but that is mostly for Linux and mod support.
I do love the artstyle of 2 more so I have dropped Cities 1 more or less for it. The performance has improved a lot compared to release and I do have a capable GPU. Though i still am waiting for the complete asset model editor…
Have experienced any of the reported traffic issues?
Yes, but depending on the play through, I don’t care sometimes, because I like Transit based cities more often.
On my “car centric city” build earlier this year, I had a Traffic manager mod, and specified turn lanes in a number of areas. It took a lot of effort to deter people U-turning in crowded areas to find parking. In districts where people were concentrated, the parking rate was $50, and away from development it was much cheaper, which helped mitigate the issue and made me bank.
Interesting!



