Oblivion was The first AAA game to have microtransactions and now Oblivion Remastered could possibly be the last AAA game to be priced at $50-60 dollars.

with the Switch 2 being a success, we could see a rise in prices for all AAA Games. to 80-90 dollars

WHEN games do inevitably become 80-100 dollars, I’ll definitely be buying more Indie games

  • peeonyou [he/him]@hexbear.net
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    2 days ago

    pirating games is the only way to go… they just cost too damn much for what is almost always very little actual value, in my opinion. So very few games actually hold my attention for more than a couple hours and I’m sure as shit not going to give someone $30+ for that. on the off-chance a game grips me and sucks me in then i definitely will go buy it on steam because i feel like that’s fair, but i’m not going to do that if they’re $90

  • Dirt_Owl [comrade/them, they/them]@hexbear.net
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    2 days ago

    WHEN games do inevitably become 80-100 dollars, I’ll definitely be buying more Indie games

    I haven’t payed full price for a game for like 5 years. They were all either on sale or pirated (unless indie)

  • Lussy [any, hy/hym]@hexbear.net
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    2 days ago

    with the Switch 2 being a success, we could see a rise in prices for all AAA Games. to 80-90 dollars. WHEN games do inevitably become 80-100 dollars, I’ll definitely be buying more Indie games

    95% of modern games especially AAA titles for switch/consoles are pure, unabashed simulacra. Why pay 80 dollars for a game that is the less authentic version of things that came out 5-20 years ago?

    You can always just go touch the green stuff

        • GeneralSwitch2Boycott [none/use name]@hexbear.net
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          20 hours ago

          Honestly don’t have a plan yet, but I guess I could do either. Probably Colosseum.

          I have:

          • a childhood GameCube with an ODE (so I can play XD, Colosseum, Channel, Box)
          • also childhood GB(A) Player attachment
          • my sister’s model 1 Game Boy Advance I just have now
          • GBA-to-GC Link cable I got from a friend
          • GBA link cable I just ordered from AliExpress for like $7
          • childhood copies of Ruby, Sapphire and a non-childhood JP copy of LeafGreen
          • Everdrive flashcart for the GBA so I can play and trade technically infinite amounts of the gen 3 GBA games although it can’t be used with Box, etc. since it needs to be on to select a ROM and I think most of those GBA-to-GC features require the GBA to be off

          I think that’s enough to get everything that gen, even stuff like the eon ticket since I an either dump the save to PC and distribute into the games via emulation or the flashcart can actually emulate some e-reader functions. I could technically speedrun Emerald on the flash cart without wiping my Emerald cart to trade the gen 2 starters too, I think. Same thing with FR/LG. I think I can get a legitimate JP Celebi by playing JP Colosseum on my GC and then transferring that to JP LG and then trade that to Emerald or whatever. I gotta’ install new batteries in the carts. I think all I’m lacking is the wireless gba adapter if I wanna’ do pokeblock stuff in FR/LG/E which I’m not sure if that’s needed at all, even for the ribbon/contest ribbon stuff. Can probably emulate that part if needed although I’m trying to avoid doing anything on PC if I can.

  • thiseggowaffles@lemmy.zip
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    2 days ago

    Games were standardized to $60 back around 2005. Prior to that, games were just whatever the price that publishers decided the game should be. Chrono Trigger cost $80 USD at launch in 1995: https://fantasyanime.com/squaresoft/ctabout.htm Adjusting for inflation, that would be just shy of $170 USD now. It was not uncommon for games for the Nintendo 64 to retail for $70-80: https://retrovolve.com/n64-games-were-ridiculously-expensive-when-they-first-came-out/

    Video games (particularly console and handheld games) have always been an expensive hobby. Games also haven’t been adjusted for inflation in the 20 years since prices were largely standardized, which is why they have become a microtransaction hell.

    Honestly, this will likely lead the the return of video game demos. Because video games were prohibitively expensive in the 80s and 90s, demos were a huge part of the culture so that you could try them out ahead of time to get a feel for if they were worth the price tag.

    • Tenkard@lemmy.ml
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      23 hours ago

      I think they became a microtransaction hell when mobile games showed you could charge them and make a shit load of money

      • thiseggowaffles@lemmy.zip
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        18 hours ago

        It would have happened regardless. The cost of production has increased while the price of the product itself has ostensibly gone down. Like I said, adjusted for inflation, Chrono Trigger would have cost roughly $170 USD. Yes, the cost of cartridge production was relatively expensive, but that’s only a portion of the overall production cost for the game. At its peak, that dev team only had like 200 developers, and that was only during part of the development. Compare that to something like an Assassin’s Creed title that has 2-3x that sized team for most of the life of development.

        With the costs of development increasing and the cost of the game itself remaining stagnant, it was only a matter of time. People wonder what happened to all the middleware games that existed in the 90s and early 00s. This is why they died out. Companies can’t afford to take risks on titles because of ballooning production costs, so they stick to churning out recognizable IPs. tbh, they should have raised the prices a long time ago.

        • Tenkard@lemmy.ml
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          4 hours ago

          That’s true, but you also have to take into account the absolute value of a game. How much is a game worth for the average person? Better graphics are a diminishing return, I’m having a blast playing indie games with ps1/2 graphics. Here I can buy a movie ticket for less than 10 € (around 8 I think), this mean that I can buy a game or watch 10-12 movies. Time the switch 2 will tell. And even if Nintendo can do it, they’ll try that on pc and I don’t think they’ll be able to replicate it.

  • BelieveRevolt [he/him]@hexbear.net
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    2 days ago

    I don’t even remember the last time I played a so-called AAA game. I guess Like A Dragon could count as AAA, but to me the production values aren’t really on that level, they must be relatively cheap to make.

  • 小莱卡@lemmygrad.ml
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    2 days ago

    one good thing of not feeling fear of missing out is that i never buy games on release and always grab them on the cheap a year or 2 later on a sale. There is literally way too much good games out there.

  • jjjalljs@ttrpg.network
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    2 days ago

    WHEN games do inevitably become 80-100 dollars,

    I’m always like, if people stopped paying that price they’d stop selling at that price. Like imagine if a new Assassin’s Duty launches at $100 and sells like thirty copies. It’d be big news.

    But people don’t work like that. And if they did, we’d probably just see more “the game is $40 but half the content is in $60 of dlc”

  • infuziSporg [e/em/eir]@hexbear.net
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    2 days ago

    Every year, there are more games that are made than you could play through in an entire lifetime.

    The entire gaming industry is propped up on a gigantic bandwagon, the idea that you have to play the new releases that other people are playing. Old games are much cheaper, sometimes even free. If everyone realized that and just dug around for what they liked, we would never have any shortage of games to play.

    • very true. a bunch of years ago I was suddenly too broke to stay on the bandwagon and fell off for a few years.

      I got into that whole “patient gamer” community, where people would stumble across 5+ year old games on deep discount and share those titles.

      nowadays I am on surer footing, but see no reason to chase the eternal hype wagon. not only are older games cheaper, they don’t require me to upgrade my shit and any stability or compatibility issues are long sorted.

      I just got Far Cry 4 for $5. it’s pretty fun and runs great lol.

      meanwhile my gaming friends–who game are all fucked financially–and are tripping all over themselves to give what little cash they have to these asshole companies for hardware upgrades and/or to download buggy betas and spend the afternoon trying to to get all the cutting edge DRM and driver updates to load some game that they’re probably just going to get mad at and quit playing after 20 hours.

      of course, there are also all the Indy games that are cheap and fun too.

      there’s something really sad, stupid and insidious about how consumer commodification has degraded the pursuit of a desirable gaming experience to be less important than the appearance of having had a gaming experience aka FOMO. far too many people are out there, completely miserable in their gaming experience, so they can represent themselves as consuming games correctly.

      the notion of asking oneself what one wants to get out of a gaming experience and then seeking satisfaction is somehow eccentric.

  • phil_dissonance@lemm.ee
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    2 days ago

    I already buy almost exclusively Indie Games. For 50 bucks I can still get 2-5 indie games and they just tend to be really good as well.