To each their own! My experience was the complete opposite: the active combat mechanics (especially parry) gave me similar satisfaction as action games do - maybe even more dopamine considering the nice audiovisual effect and the +1 AP flashing.
Meanwhile the turn based framework meant I never got stressed out, never got overwhelmed and still had time to take a breath or a sip of coffee in between turns, plus of course the usual synergies and combos and other standard trappings of a turn based RPG.
I hated Expedition 33’s combat system, with a particular dislike for quick time event as a primary game mechanic.
FF7 remake combat is a great blend of action, strategy, with just a sprinkle of QTE. DOS II is a great example of turn-based combat.
To each their own! My experience was the complete opposite: the active combat mechanics (especially parry) gave me similar satisfaction as action games do - maybe even more dopamine considering the nice audiovisual effect and the +1 AP flashing.
Meanwhile the turn based framework meant I never got stressed out, never got overwhelmed and still had time to take a breath or a sip of coffee in between turns, plus of course the usual synergies and combos and other standard trappings of a turn based RPG.
For me it felt like the best of both worlds.