- cross-posted to:
- opensource@lemmy.ml
- cross-posted to:
- opensource@lemmy.ml
Break colourful bricks, catch bouncing coins and select powerful upgrades !
This is a roguelike twist on the original Breakout formula: The goal is to catch as many coins as possible during 7 levels.
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What I don’t like about this is that the paddle jumps to where you tap after you let go. I expect it to be more of a relative control, rather than absolute to where you touch the screen.