The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 7 months agoThree developers' different philosophies on difficulty for their gamesimagemessage-square542linkfedilinkarrow-up1939arrow-down116
arrow-up1923arrow-down1imageThree developers' different philosophies on difficulty for their gamesThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 7 months agomessage-square542linkfedilink
minus-squaremoakley@lemmy.worldlinkfedilinkEnglisharrow-up11·7 months agoIt’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.
It’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.