The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 months agoThree developers' different philosophies on difficulty for their gamesimagemessage-square542linkfedilinkarrow-up1939arrow-down116
arrow-up1923arrow-down1imageThree developers' different philosophies on difficulty for their gamesThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 months agomessage-square542linkfedilink
minus-squareCredibly_Human@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·6 months agoI just hate backtracking in general. Any game that makes me watch a long cutscene after dying can go to hell and stay there.
I just hate backtracking in general.
Any game that makes me watch a long cutscene after dying can go to hell and stay there.