The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 10 months agoThree developers' different philosophies on difficulty for their gamesimagemessage-square548linkfedilinkarrow-up1963arrow-down116 cross-posted to: lemmyshitpost@lemmy.world
arrow-up1947arrow-down1imageThree developers' different philosophies on difficulty for their gamesThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 10 months agomessage-square548linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squareTachyonTele@piefed.sociallinkfedilinkEnglisharrow-up2·10 months agoWhich is unfortunately far easier than you’d think it is. I’ve gotten to the core in permadeath.
minus-squarefoodandart@lemmy.ziplinkfedilinkEnglisharrow-up1·10 months ago I’ve gotten to the core in permadeath. Before or after you figured out the game?
minus-squareTachyonTele@piefed.sociallinkfedilinkEnglisharrow-up2·10 months agoI’ve had it sinse day one. I’ve had to refigure out the game many many times.
Which is unfortunately far easier than you’d think it is. I’ve gotten to the core in permadeath.
Before or after you figured out the game?
I’ve had it sinse day one. I’ve had to refigure out the game many many times.