The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 7 months agoThree developers' different philosophies on difficulty for their gamesimagemessage-square542linkfedilinkarrow-up1939arrow-down116
arrow-up1923arrow-down1imageThree developers' different philosophies on difficulty for their gamesThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 7 months agomessage-square542linkfedilink
minus-squareflux@lemmy.worldlinkfedilinkEnglisharrow-up1·7 months agoFair point. I always associated those with the fact video games were relatively newer media at the time but you are correct. Some times they would give you maps and instructions.
Fair point. I always associated those with the fact video games were relatively newer media at the time but you are correct. Some times they would give you maps and instructions.