The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · il y a 10 moisThree developers' different philosophies on difficulty for their gamesimagemessage-square548linkfedilinkarrow-up1963arrow-down116 cross-posted to: lemmyshitpost@lemmy.world
arrow-up1947arrow-down1imageThree developers' different philosophies on difficulty for their gamesThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · il y a 10 moismessage-square548linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squareGuitarfun@lemmy.worldlinkfedilinkEnglisharrow-up2·il y a 10 moisOne of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
minus-squareMrScottyTay@sh.itjust.workslinkfedilinkEnglisharrow-up2arrow-down3·il y a 10 moisThe current difficulty of the game would be the “normal” ya dingus.
minus-squareTechno-rat@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1arrow-down1·il y a 28 joursHow To Miss the Point Completely.
One of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
The current difficulty of the game would be the “normal” ya dingus.
Sure…
How To Miss the Point Completely.