The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 7 months agoThree developers' different philosophies on difficulty for their gamesimagemessage-square542linkfedilinkarrow-up1939arrow-down116
arrow-up1923arrow-down1imageThree developers' different philosophies on difficulty for their gamesThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 7 months agomessage-square542linkfedilink
minus-squareNosavingthrow@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·7 months agoYes, because his analogy sucks ass and doesn’t accurately reflect a relational aspect of two subjects by highlighting similar facets, dipshit.
Yes, because his analogy sucks ass and doesn’t accurately reflect a relational aspect of two subjects by highlighting similar facets, dipshit.