• captainlezbian@lemmy.world
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    5 days ago

    And yet to ask questions about what was done well or poorly and what resonated or didn’t and what made something easier to get into or didn’t is part of analyzing it, just like trying to determine themes. In an art gallery I often have an initial like/dislike reaction, from there I ask why.

    The best movies don’t care what the masses think, but they do care what the critics who they respect think. The best movies are often made by people who saw a movie and were inspired by what they liked or didn’t like about it to do their own thing that they thought they could do better or their own way.

    And I agree that it’s good and exciting when artists do their own thing and create something unique and cool. And when it works it’s fucking amazing, and it’s really easy to only remember the things that did work. I have a lot of respect for the music of Yoko Ono, she said “fuck you” to the critics and everyone else and did her own thing, but I also wouldn’t call myself a fan of her music.

    Miyazaki does his own thing, he acts as an artist who feels that the difficulty of his games is a fundamental piece of the experience. I can respect that. And I can also respect the people who hear these games are very good, are interested in them, and acknowledge they don’t have it in them to “git gud” enough to truly enjoy them and are saddened by that. I see the people wanting an easy mode in difficult games as similar to my wife who complains about the lack of a hard mode in most Nintendo games.