The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 10 months agoThere are two kinds of people.imagemessage-square208linkfedilinkarrow-up1606arrow-down110
arrow-up1596arrow-down1imageThere are two kinds of people.The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 10 months agomessage-square208linkfedilink
minus-squareVictor@lemmy.worldlinkfedilinkarrow-up2·10 months agoIndeed, depth buffers etc are from the z coordinate. Also on the web, the “z-index” is the depth of elements in the world of CSS. I wonder in which contexts y would make more sense as the depth.
Indeed, depth buffers etc are from the z coordinate.
Also on the web, the “z-index” is the depth of elements in the world of CSS.
I wonder in which contexts y would make more sense as the depth.
Isometric 3D top down games