The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 months agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. imagemessage-square115linkfedilinkarrow-up1831arrow-down110
arrow-up1821arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 months agomessage-square115linkfedilink
minus-squareangstylittlecatboy@reddthat.comlinkfedilinkEnglisharrow-up2·4 months agoI know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS
I know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS