Stamets@lemmy.world to RPGMemes @ttrpg.network · 4 days agoBut why?imagemessage-square95linkfedilinkarrow-up1586arrow-down18
arrow-up1578arrow-down1imageBut why?Stamets@lemmy.world to RPGMemes @ttrpg.network · 4 days agomessage-square95linkfedilink
minus-squareThirdConsul@lemmy.mllinkfedilinkarrow-up13·3 days agoPathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.
minus-squareArchpawn@lemmy.worldlinkfedilinkarrow-up3·3 days agoMutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don’t even have classes.
minus-squaresirblastalot@ttrpg.networklinkfedilinkarrow-up1·2 days agoSometimes restrictions breed creativity, though.
minus-squareStraySojourner@lemmy.worldlinkfedilinkarrow-up3·3 days agoOr Savage Worlds where you literally build your “class” from the ground up
minus-squarebob_lemon@feddit.orglinkfedilinkarrow-up1·1 day agoOr Pathfinder for Savage Worlds, which is Savage Worlds with Pathfinder classes converted into Edges (limited to one per rank).
Pathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.
Mutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don’t even have classes.
Sometimes restrictions breed creativity, though.
Or Savage Worlds where you literally build your “class” from the ground up
Or Pathfinder for Savage Worlds, which is Savage Worlds with Pathfinder classes converted into Edges (limited to one per rank).