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Joined 21 days ago
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Cake day: February 13th, 2026

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  • If you want green cargo shipping, it might be better to look to the past. Way back in the day, all shipping was very green, powered by wind. Maybe we could have a return of sailing ships?

    Though, of course, sails do have some big disadvantages, which is why they were replaced in the first place. You’d definitely want an electric (or even fossil fuel) powertrain available to use as a backup or in emergencies. But when winds are favorable, why not set sail and let very green wind energy propel you across the ocean? As an extra bonus, sails are cheap and a very mature, well-understood technology. All you need to do is scale them up.

    The biggest difference at the end of the day is that sailing ships are generally slower and require much more crew. So overseas shipping would be slower and possibly more expensive. (Though the massive fuel savings might offset the expense somewhat?) But I don’t necessarily think that slower and more expensive overseas shipping would be such a bad thing in the long run. It would encourage more local production and consumption.











  • That shot of Aragorn, Legolas, and Gimli running across a field probably also cost a fortune.

    • Actors’ pay rates, which for these well-known actors would be fairly high. (Multiply this by several times if you want to do multiple takes.)

    • Costumes, makeup, hairdressing, backup costumes in case something breaks.

    • It’s an airborne shot, so you’ll need a helicopter or high-end drone and a pilot for it.

    • Camera purchase/rental.

    • Paying for the composer of the musical score.

    • Previous location scouting trip all over NZ.

    • Possibly had to pay someone money in order to get permission to film here.

    • Director and other associated film crew’s pay rates.

    • Transportation and support crew; catering; medical on standby; etc.

    • And for each of the above, add transportation to NZ, or factor in paying premium prices to find a local option.

    Overall, probably still a cheaper shot than the CGI shot. (Especially since some of these expenses would be shared with every other shot in the movie.) But still, I’m sure this was not a cheap shot to produce, actually. And it still cost ‘a fortune’ to make that shot.




  • I don’t think this is realistically possible without running it in a virtual machine

    Seems like a Linux kernel specially developed to have this feature could potentially pull it off. You wouldn’t need to stop all processes or store the entire contents of RAM, just pause the processes involved in the game and store the contents of the memory currently assigned to those processes. Since the kernel is already in charge of process management and memory management, this seems theoretically possible. Just don’t allow the game to use any more CPU cycles at all until all game-related RAM is copied onto a save file on disk. The game will appear to freeze for an appreciable amount of time while this happens, but after that it should resume … basically the same as if you were running a CPU-intensive game on a CPU that was woefully inadequate for it and the game froze/stuttered due to waiting on the CPU. Then, the save state could be loaded by the kernel just creating a new process with the same parameters as the original one, loading that information from disk into memory, then un-pausing that process.

    It would have to be done at a very deep level and be baked right into the kernel, though.

    (If you have sufficient RAM, the same basic process could maybe be done more quickly and efficiently by copying all game-assigned RAM into a new allocation in unused RAM, rather than saving it to disk. There will probably still be a noticeable stutter, but the game should spend much less time ‘frozen’ that way. I guess, come to think of it, this technique could also be used as a write cache for writing to disk, so you could save states to disk without needing to pause the game for as long. Would only work if your system has enough RAM to hold everything the game is using twice, plus overhead for the OS. But in systems with 32GB or more, that’s unlikely to be a problem. Even 16GB systems could do it, depending on how RAM-intensive the game is.)


  • OwOarchist@pawb.socialtoFediverse memes@feddit.ukWhy do people DO THIS???
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    19 hours ago

    I’ll downvote in an art share community if:

    • The art is politically trolling or otherwise deliberately offensive.

    • An artist is spamming there with too many posts in a short time.

    • The artist is self promoting too hard in the title/comments. (Or includes any sort of ‘clickbait’.)

    • The art is really, really, really bad. Like, “I’ve seen toddlers draw on the wall with crayon more skillfully than this” kind of bad.