I’d like to be able to turn any arbitrary simple track into a 30-60 minute extended version of itself.

I figure there’s either something that can analyze and output that or at least something that can take a pre-edited complete loop and duplicate it multiple times to reach that threshold.

There’s all kinds of Youtube examples of this for video game tracks so I really hope there’s a staple method for easily doing that other than manually Really hope there’s something pprogrammatic, its such a chore to get the loop cuts just so

Edit: i dont mean stretching it out or anything time remapping to do that like Paulstretch, I basically want some way to figure out the perfect loop and then duplicate that loop however many times until it is long enough to fill out 30-60 mins at regular 1.0x speed

  • the_q@lemmy.zip
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    19 days ago

    You could do it manually with something like Audacity; just cut and paste the part you want to loop over and over then cut and paste the end.

    • Mac@mander.xyz
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      19 days ago

      This is what i do.

      Cut it up and stitch it into a looping track.

      • BerenstainsMonster@kbin.earth
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        18 days ago

        Love that. Old school DJ looping, but in the box. :)

        In Reaper, you can tab to transient, which might be helpful for cutting things in rhythm, since the downbeat usually has got a big transient.

    • Revered_Beard@lemmy.world
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      17 days ago

      If you are willing to do it manually, I would highly recommend using Reaper instead. Both Audacity and Reaper have learning curves to them, but Reaper has dramatically better tools for seamless transitions. You are more likely to end up with clicks and pops in Audacity (or pay a steep price in time fiddling around at the microscopic level of the waveform).

      • Revered_Beard@lemmy.world
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        17 days ago

        As an example, in Reaper, you can add a reverb effect to a section that you are looping. Then in the Render dialog, enable the “second pass render” option.

        That chunk of audio that it renders, will become a perfectly seamless loop in itself. The reverb tail that would have gotten chopped off at the end of that render, will continue on with the start of the render.

        At that point, if you didn’t really need the beginning and end of the song, you can have that chunk of the song that seamlessly loops forever, when played on repeat.

  • Nate@programming.dev
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    19 days ago

    Oh man there was this website that would analyze patterns in music and shuffle them based on parts where they matched up with other parts of the song, and then show a web of each path you could take. Really fun to mess around with but I can’t remember what it was called for the life of me and Google is useless nowadays