• Horse {they/them}@lemmygrad.ml
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    2 days ago

    I was told ‘you have to destroy everything you have,’ and I did. My entire archive. Early design notes, code for different versions, prototypes, all the GURPS code – gone."

    why would you though?
    run off a copy, then delete
    how would they ever find out? “personal archive” implies the archive was on his own pc

  • grazing7264 [they/them, comrade/them]@hexbear.net
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    2 days ago

    Bethesda being incredibly vindictive about the original creators at Obsidian making Bethesda’s versions look like shit

    No question why they’re ripping up and retconning Fallout 1-2 and New Vegas through the TV show, after 15 years and 3 games later Bethesda still can’t live up to the originals

    todd stalin-gun-1 stalin-gun-2

    • 389aaa [it/its]@hexbear.net
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      2 days ago

      Read the article challenge:

      This happened when he left Interplay, it has nothing to do with Bethesda. Not that I am a fan of their treatment of Fallout in the slightest, but this kind of thing is standard industry practice, not ‘vindictiveness’ on the part of Bethesda.

      In fairness, the headline is very misleading, makes it seem like he’s not talking about like 20 year old events.

      • Lemister [none/use name]@hexbear.net
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        2 days ago

        I don’t think Bethesda cares that much anyway. Its a product - “vindictiveness” would imply a sort of human emotion related to such.

        F to my Queen Van Buren though, she would have slayed. I rather would have had it and the franchise dying than what we got. Same with Dragon Age, they just should’ve made the exalted march dlc instead of inquisition.

      • Nacarbac [any]@hexbear.net
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        1 day ago

        It certainly doesn’t sound out of character for Interplay - from the various accounts of the GURPS Fallout affair I’ve read the most persuasive (from the rare time an SJGames person commented on it) was roughly that Interplay took a lot of interest in getting SJGames to help them adapt GURPS, got quite far with it, then started asking more about how rpg mechanics should work, and then abruptly cut off all contact before the whole “Interplay gives SJGames money” part of the deal would happen.

        The more well known claim is that it was SJGame’s squeamishness over violence, which rings hollow given they made GURPS, and comes off as Interplay saying that they were busy being totally kewl and SJGames were squares who shot themselves in the [roll hit location]. I am, however, biased towards SJGames, given that they’re actually hexagons (and GURPS is cool).

        Come to think of it, it might also be about covering their ass in case SJGames had made more of a legal fuss, blurring the exact details of the GURPS->SPECIAL development process and any relevant correspondence.

        It’s such an old drama though…