I was told ‘you have to destroy everything you have,’ and I did. My entire archive. Early design notes, code for different versions, prototypes, all the GURPS code – gone."
why would you though?
run off a copy, then delete
how would they ever find out? “personal archive” implies the archive was on his own pci mean if he did keep a copy he’s definitely not going to admit it
that is a very good point lol
This, plus there was probably some $$ dependent on him turning over everything.
The fact that there are so few internet historians/archivists is sad, imagine all the things we lose.
It’s like the early years of film. Trashing complete legends that wouldn’t be regretted until 20 years later
coming soon: fallout 3 remaster with dogmeat armor
There were rumors of it being a work in progress last year…
Reminds me of Taito managing to lose the source code to Bubble Bobble in a basement flood.
Fuck Bethesda all my homies hate them.
fuck interplay in this case. he says he had to destroy his files when he left fallout, and it’s pretty well known that he left fallout 2 some time early in its development
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
Bethesda being incredibly vindictive about the original creators at Obsidian making Bethesda’s versions look like shit
No question why they’re ripping up and retconning Fallout 1-2 and New Vegas through the TV show, after 15 years and 3 games later Bethesda still can’t live up to the originals
Read the article challenge:
This happened when he left Interplay, it has nothing to do with Bethesda. Not that I am a fan of their treatment of Fallout in the slightest, but this kind of thing is standard industry practice, not ‘vindictiveness’ on the part of Bethesda.
In fairness, the headline is very misleading, makes it seem like he’s not talking about like 20 year old events.
this kind of thing is standard industry practice
Bleh, I love reading about how ideas evolve over the course of development
I don’t think Bethesda cares that much anyway. Its a product - “vindictiveness” would imply a sort of human emotion related to such.
F to my Queen Van Buren though, she would have slayed. I rather would have had it and the franchise dying than what we got. Same with Dragon Age, they just should’ve made the exalted march dlc instead of inquisition.
It certainly doesn’t sound out of character for Interplay - from the various accounts of the GURPS Fallout affair I’ve read the most persuasive (from the rare time an SJGames person commented on it) was roughly that Interplay took a lot of interest in getting SJGames to help them adapt GURPS, got quite far with it, then started asking more about how rpg mechanics should work, and then abruptly cut off all contact before the whole “Interplay gives SJGames money” part of the deal would happen.
The more well known claim is that it was SJGame’s squeamishness over violence, which rings hollow given they made GURPS, and comes off as Interplay saying that they were busy being totally kewl and SJGames were squares who shot themselves in the [roll hit location]. I am, however, biased towards SJGames, given that they’re actually hexagons (and GURPS is cool).
Come to think of it, it might also be about covering their ass in case SJGames had made more of a legal fuss, blurring the exact details of the GURPS->SPECIAL development process and any relevant correspondence.
It’s such an old drama though…
This has nothing to do with Bethesda. Tim Cain only worked on Fallout 1
in order to get all the rewards, you need to lie to todd howard about downloading the data, or turn in the data before rescuing todd howard
This is a lie. M’lord is perfect. He only charged me two horses instead of four for his regurgitated pie. It was even prettier than when I first baked thee