Starfield. I want it to look cool. But I also don’t want to climb the damn ladders inside my ship, so I end up with a big flat slab.
It STILL pisses me off how god awful starship building was.
Its like… how can you not fucking conceive that I might want stairs in my ship.
or control where the fucking doors/ladders go.
but no… we have to generate laberinthine messes because apparently the power core is a goddamn minotaur.
Space Engineers have a guide for that:
I mean… you cant exactly be shocked, when cube/square based objects are the second most efficient shape in a cube/tile based world.
As for what the most efficient shape is, well, anyone familiar with RCE should know that one by heart.
ISO 9001 Human Starship. Brick. With guns.
This is, in concept, why my brother won’t play space engineers with me.
I’m surprised anyone has the patience to get to a space ship. I get bored late midgame when you run out of steel and have to juggle caravans and a colony which is constantly beset with attacks and adverse conditions.
It’s such fun game. I will never see what happens past midgame.
Oh absolutely. I have hundreds of hours logged, probably over a thousand now. It just gets so complicated and intense that I give up before getting anywhere near “end game”.
Part of me never wants to finish it, it gets fun just mowing down raids and then pillaging others via shuttle 🤣
Rimworld is the kind of game people beat once, then switch to Randy (the only non-modded story teller that allows for indefinite gameplay) and just build big honkin castles, or go on genocidal conquests, or try to eat the entire world population… often paired with the genocidal conquests.
In the Odyssey DLC, there is a scenario where you start with a ship.
Raid strength is proportional to your wealth, as shown in the history tab. You can reduce raid strength by donating wealth (using caravans or drop pods) to potential allies.
I think this refers to the new (awesome) dlc where your base is a spaceship
Yes, but it’s a “gravship” to differentiate.
its why I install the quarry mod and just dig forever in it lol
There’s a FUCKING QUARRY MOD???!!! Thank you kind sir. I’m going mining.
There’s a fair few mods like it, but some trigger insect attacks quite often
and turn the harvest rate up, I MEAN WAY UP
I played Cosmoteer before this DLC came out. Everything ends up being a box. I’m guessing FTL and similar games also have that problem.
☝️🤓 You don’t design ships in FTL!
Also applies to Avorion lol.
Every FU***** time
Ha, my gravship still looks like a mushroom from my mushroom people eating mushrooms in their mushroom biom mushroom-formed colony. All Hail the Shroom Rocket!
I’ve never even seen a ship. I didn’t even know there was a ship until a year or two after i started playing.
I’ve still never seen it.
It’s a DLC that came out recently
Odyssey DLC just dropped recently…
But there was still a ship, the one you build to end the game
Yes, but those ships look completely different. More like the skeleton of a ship.
Yup! That’s exactly what i referring to.
New DLC
Me playing Terraria about to build my third epic shoebox base to hoard all the items I’ll never use.
But they force you to build several distributed shoebox housings for the NPCs now instead of one big for all of them.
I really dislike building pretty things, but I dislike ugly buildings even more. It’s such a terrible combo to have.
It wasn’t a big issue when I could build like 2 huge houses next to each other and shove every NPC in them back in 1.3, but now I’m “forced” to build like 8 unique sets of houses every play through and it’s rough. I’d sit there building the best looking biome-specific houses I can while dreaming of doing literally anything else.
Nowadays I just refuse to build lol. I found out my standards aren’t as high when it’s not something I’ve built.
I once watched a speedrunner build NPC houses and it’s hard to resist building that every time…
Also applicable to Cosmoteer
And Factorio: Space Age
As some one currently redesigning a box space ship in Factorio I can confirm this.
I’ve made ships that have made it to the first 3 planets.
They never make it back though, and I always forget I need a way to use the research on each planet.
The bioplanet with its stupid item half life timers can fuck all the way off though.
I just overbuild every ship and then don’t need to worry about if my ships make it back.
And BossConstructor
I always wind up with ships that are much more phallic than boxy in Cosmoteer
Same in factorio
Very þe same. You can not beat the layout of a bar. I prefer vertical, but the hardcore ones I see are just a long, wide bar. I can’t bring myself to do þat, despite it clearly being þe endgame configuration; it just looks too dumb.
I wish þere were some advantage to style, or some advantage to differentiating platforms. But, no: you figure out þe optimum rectangle and just copy/paste it for your fleet.
factorio spaceage is very much like this