Metroid (1986) on NES—the cartridge in all its gray-plastic glory.

This is my favorite Nintendo franchise, the very reason “Metroidvania” is even a word. Not a Miyamoto joint but a Yokoi production, and you can feel it—tougher, sharper, with real bite. Few games of that era had this much atmosphere, this much mystery, or were simply this fun.

Honestly, it’s probably the biggest reason I still keep an NES hooked up.

@videogames@piefed.social

  • The very reason Metroidvania is even a word

    It’s quite literally only half of the reason. Castlevania is the other half. :P

    I actually dont even know why the “vania” is part of it. Castlevania didnt have the same kind of tool-based progressive gameplay until Symphony of the Night, whereas Metroid was like that from the start.

    • chonglibloodsport@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      8 months ago

      Castlevania 2: Simon’s Quest follows the formula. Unlike the first game, Simon’s Quest is an open world game with lots of backtracking. It has experience points, shops to buy things, and puzzles to solve by using key items in the right locations.

      The game also features upgradable whips, secondary weapons to find, and even a day/night cycle.

      Metroid didn’t pioneer the progressive tool-based unlocking system anyway though. The Legend of Zelda was built on that concept and released before Metroid (in Japan; in the US Metroid was released a week before LoZ, but both were a year after the Japanese releases).

      • Minnels@lemmy.zip
        link
        fedilink
        arrow-up
        2
        ·
        8 months ago

        Imagine getting a new Metroid released and then a week later a new Zelda is released in this day and age.

      • I immediately questioned myself about Simon’s Quest but couldn’t remember if it had tool based progression or just your standard kind of RPG backtracking. I didn’t play it nearly as much as any others (excluding ghe 64 one which is best forgotten).

        But very true about Zelda. Maybe they should be called Metzeldvanias? 🤔

        • chonglibloodsport@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          8 months ago

          SQ has a bunch of tool stuff going on. The crystals which unlock certain areas (functioning as keys), the relics of Dracula which let you see things you couldn’t otherwise or break certain blocks, the holy water which can be used as both a weapon and as a tool for detecting false floors, and oak stakes which you need to pierce the protective spells around Dracula’s relics.

      • skulblaka@sh.itjust.works
        link
        fedilink
        arrow-up
        1
        ·
        8 months ago

        Which was obviously bullshit and ignored, until lo and behold 15 years later some guy on YouTube tells me that was actually true the whole time

    • caseyweederman@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      Image description: Mickey Mouse from Mickey Mouse Clubhouse facing the viewer. Overlaid text says: “It’s a suprise tool that will help us later!”

  • danc4498@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    8 months ago

    I’ve just recently watched every alien movie and it just made me want to play Metroid again. The sounds from this game live in my brain.

    • TootSweet@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I’ve just recently watched every alien movie

      Me too, coincidentally. I watched them all before I found out Alien: Earth was coming, so not in connection with that.

      Alien: Earth is blowing my absolute mind, by the way. So good.

  • Valentine Angell@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    8 months ago

    The first game I ever finished. Wow, was I surprised. And I loved it at the same time. I encouraged my friends to also finish the game. It was hell keeping the secret. Of course, this also means I’m old now.