• gustofwind@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        3
        ·
        7 days ago

        Miyazaki personally designs the levels according to his specific vision of the experience.

        • Flamekebab@piefed.social
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          7 days ago

          So his vision for the experience is that only some people are worthy to play? I mean, it’s allowed but it’s not an opinion I’d personally go to bat for.

          • gustofwind@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            7 days ago

            Worthy to play? He’s making something he finds fun. It’s not a statement on someone’s worth if they can’t also play it.

            • Flamekebab@piefed.social
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              7 days ago

              Worthy as in “having the time and capability to play it in the way he feels is correct”. So if my carpal tunnel is acting up then I guess no game for me because I wouldn’t be playing it the way he feels it should be played.

              As I said, it’s certainly an opinion one is allowed to hold. I don’t have anything more positive than that to say about it.

    • captainlezbian@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      6 days ago

      And i think that criticism is a fundamental part of interaction with art. I’ve been playing Fire Emblem Radiant Dawn lately (wife got on an fe kick and I decided to try out the series) and the entire time I’ve been discussing what I like and dislike about the decisions they made. I shouldn’t get to force their hand, but from what I hear a lot of my complaints were addressed in future (and past) games, while unfortunately many of the kudos I have for it didn’t roll forward.

      To engage with games (or movies/tv) without asking what was done well or poorly is fine, but I’d really encourage doing it. The internet can be very loud about their opinions, but artists do well to learn which opinions to consider or reject.

      • gustofwind@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        2
        ·
        6 days ago

        No that’s part of interacting with products, not art.

        Some games are just art and not a product, they’re not there to be negotiated with only presented as the artist made it. Some games are both and the developers care about what people want, movies also sometimes use focus groups. The best movies don’t.

        But people don’t actually know what they want and that’s part of what makes actual art like film or fashion exciting…and what makes it art.

        I find it troubling that you’ve described a consumer feedback cycle as having something to do with art

        • captainlezbian@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          6 days ago

          And yet to ask questions about what was done well or poorly and what resonated or didn’t and what made something easier to get into or didn’t is part of analyzing it, just like trying to determine themes. In an art gallery I often have an initial like/dislike reaction, from there I ask why.

          The best movies don’t care what the masses think, but they do care what the critics who they respect think. The best movies are often made by people who saw a movie and were inspired by what they liked or didn’t like about it to do their own thing that they thought they could do better or their own way.

          And I agree that it’s good and exciting when artists do their own thing and create something unique and cool. And when it works it’s fucking amazing, and it’s really easy to only remember the things that did work. I have a lot of respect for the music of Yoko Ono, she said “fuck you” to the critics and everyone else and did her own thing, but I also wouldn’t call myself a fan of her music.

          Miyazaki does his own thing, he acts as an artist who feels that the difficulty of his games is a fundamental piece of the experience. I can respect that. And I can also respect the people who hear these games are very good, are interested in them, and acknowledge they don’t have it in them to “git gud” enough to truly enjoy them and are saddened by that. I see the people wanting an easy mode in difficult games as similar to my wife who complains about the lack of a hard mode in most Nintendo games.