“Films, games, experiences, content – it’s the ability to craft one immersive world that is cohesively connected through all these interaction points.”
Maher said this approach changes the way audiences engage with the content they consume. He said this type of immersive world-building gives consumers an opportunity to become active participants in the stories being told through their favorite platforms.
How vague and ominous; no idea what this person is actually talking about but the way they say it makes it sound like a sure thing it’s some terrible crime against culture
How vague and ominous; no idea what this person is actually talking about but the way they say it makes it sound like a sure thing it’s some terrible crime against culture