It’s because FO4 isn’t that beloved a modding landscape, mainly being inhabited by equal parts “photorealistic tacticool gun enthusiasts”, “tight-clothes, pose gooners”, and “people that like – and want more – Fallout 4”.
It’s because expecting that is hoping to siphon a percentage (people that want to install a whole other game on top of their game to mod/play mods on) of a percentage (people that mod video games at all) of gamers.
It’s a similar reason to why Enderal, a fantastic RPG that completely provides a much richer canvas to mod on in terms of “immediate” story, has barely any mods beyond visual replacers, compared to Skyrim. Expecting, and not idly hoping for, deep modding support was unrealistic.
It’s hard to make expansions for total conversions. Expansions take time, and it’s hard to want to create one when only a subset of Fallout 4 players will even play the base mod. I don’t think Endedal has many significant mods or expansions, despite it being well regarded and having existed for years.
I found Fallout: London hard to get into.
Enemies have too much health and there’s not enough ammo to chew through it all. Which would be fine if melee was viable, but its not because the player’s damage output and health total is too far behind the enemies.
I had the same experience. I like things to be on the hard and scrappy side, but they took it too far.
I also found the areas to be sometimes annoying to navigate because of not enough crossing paths (in other words, open looking areas that were actually kind of maze like because of blocked roads).
I wanted to like it, but it just didn’t click.
I used the switchblade with bleed effect and hammer with stagger, with copious amounts of blocking. It went mostly well until legendaries started showing up.




