About a year and a half. It was a game explicitly intended to just be full of difficult combat encounters all of the time, so it was pretty much the ideal circumstances for levelling quickly. Her last encounter had about 60,000 xp worth of enemies in it per player, without using the multipliers for multiple enemies
I enjoyed it enough to play it for all that time, at least! I’m not particularly keen on D&D as a system (regardless of edition) and don’t care for the Forgotten Realms as a setting, I just enjoy playing TTRPGs with people I like and D&D is the easy one to get people together for. Since I had a good crowd, I was having fun. There were usually plenty of interesting tactical decisions to make, and all of us know the game well enough to get through complicated turns smoothly. Everyone involved would still RP in combat so it wasn’t just dice rolling. Gotta talk some shit to the hideous aberration that just deleted half your hp, right?
It was mostly RAW, but with some exceptions. For the sake of everyone being able to tailor their builds to combat, magic items could be purchased at will with prices agreed upon out of character
For war gaming, which system do you personally prefer, if you don’t mind my asking? I’m looking to molest some people with something fresh and pathfinder doesn’t always work out. I used to ask people on Reddit, but I’d rather not use that site again.
I’m not gonna pretend that I have an encyclopaedic knowledge of what’s available, but my limited experience with Mythras 6E has been very positive and I really like how Lancer plays. Mythras has Runequest as its high fantasy counterpart, so if you want a D&D-ish experience that’s probably where to look. I’ve not played Runequest though, I had been doing a worldbuilding project and grabbed Mythras as something that looked suitable for there being no magic involved. Lancer comes with a really cool setting, but it’s obviously way off in a different direction to D&D and the like. It does at least have the benefit of outstanding art to get people interested, and it’s very good at making players feel cool even at low levels
Lancer seems interesting but terrifyingly involved between the fresh setting, combat that feels like two legendary monsters fighting, and the host of new adjectives I’ll have to incorporate into my vocabulary. I’d only heard about it once before, from a zee bashew video, and it seems far more fleshed out than what I expected.
Mythras significantly cuts down on one of those, so I’ll probably try to figure that one out first. Multiple degrees of success and more gradation between the cost of actions seems pretty neat. Thank you for the recommendations! I’ll almost certainly need to chew on them for a while to really understand them, but I adore both setting and the mechanics behind them!
I will admit to being biased towards Lancer because I was already a big fan of one of the author’s other work beforehand. Tom Bloom (ne Parkinson-Morgan) writes and illustrates Kill Six Billion Demons. I promise I do genuinely like the mechanics though. If you do decide to take a look at Lancer, there’s a really powerful thing that makes it a lot simpler: COMP/CON. It manages character creation, initiative, tracking values in combat etc just like all the non-store parts of D&D Beyond, but it’s a lot smoother to use
If you get a go at Mythras, have fun! I will have to quietly envy you because I don’t a group to play it with
Don’t get me wrong, I’m absolutely going to read up on it after mythras. It will just take me so much longer to get the feeling for how to tell the story of benevolent armored core ostensibly set in Macross. And even longer to adapt the lexicon that it deserves.
Like, I can currently describe thundering annihilation and cleaving the landscape in only so many ways. The mechanics are simple in comparison to avoiding repetitive verbiage. This is prime brisket. Mythras won’t require months for me to fully immerse myself, which is why I’m checking it first. It’s just much less involved and I need something to fall back on in case “the thing I’ve been super excited to show you guys” doesn’t fly.
Edit: also, how dare you introduce me to another comic that I now have to read
How long did that take you?? The highest we’ve ever gone is level 11, and that took a couple of years.
About a year and a half. It was a game explicitly intended to just be full of difficult combat encounters all of the time, so it was pretty much the ideal circumstances for levelling quickly. Her last encounter had about 60,000 xp worth of enemies in it per player, without using the multipliers for multiple enemies
Oh, wargaming dnd? How’d you like it? Did 5e stand up well or did it need a lot of homebrewing?
I enjoyed it enough to play it for all that time, at least! I’m not particularly keen on D&D as a system (regardless of edition) and don’t care for the Forgotten Realms as a setting, I just enjoy playing TTRPGs with people I like and D&D is the easy one to get people together for. Since I had a good crowd, I was having fun. There were usually plenty of interesting tactical decisions to make, and all of us know the game well enough to get through complicated turns smoothly. Everyone involved would still RP in combat so it wasn’t just dice rolling. Gotta talk some shit to the hideous aberration that just deleted half your hp, right?
It was mostly RAW, but with some exceptions. For the sake of everyone being able to tailor their builds to combat, magic items could be purchased at will with prices agreed upon out of character
For war gaming, which system do you personally prefer, if you don’t mind my asking? I’m looking to molest some people with something fresh and pathfinder doesn’t always work out. I used to ask people on Reddit, but I’d rather not use that site again.
I’m not gonna pretend that I have an encyclopaedic knowledge of what’s available, but my limited experience with Mythras 6E has been very positive and I really like how Lancer plays. Mythras has Runequest as its high fantasy counterpart, so if you want a D&D-ish experience that’s probably where to look. I’ve not played Runequest though, I had been doing a worldbuilding project and grabbed Mythras as something that looked suitable for there being no magic involved. Lancer comes with a really cool setting, but it’s obviously way off in a different direction to D&D and the like. It does at least have the benefit of outstanding art to get people interested, and it’s very good at making players feel cool even at low levels
Lancer seems interesting but terrifyingly involved between the fresh setting, combat that feels like two legendary monsters fighting, and the host of new adjectives I’ll have to incorporate into my vocabulary. I’d only heard about it once before, from a zee bashew video, and it seems far more fleshed out than what I expected.
Mythras significantly cuts down on one of those, so I’ll probably try to figure that one out first. Multiple degrees of success and more gradation between the cost of actions seems pretty neat. Thank you for the recommendations! I’ll almost certainly need to chew on them for a while to really understand them, but I adore both setting and the mechanics behind them!
I will admit to being biased towards Lancer because I was already a big fan of one of the author’s other work beforehand. Tom Bloom (ne Parkinson-Morgan) writes and illustrates Kill Six Billion Demons. I promise I do genuinely like the mechanics though. If you do decide to take a look at Lancer, there’s a really powerful thing that makes it a lot simpler: COMP/CON. It manages character creation, initiative, tracking values in combat etc just like all the non-store parts of D&D Beyond, but it’s a lot smoother to use
If you get a go at Mythras, have fun! I will have to quietly envy you because I don’t a group to play it with
Don’t get me wrong, I’m absolutely going to read up on it after mythras. It will just take me so much longer to get the feeling for how to tell the story of benevolent armored core ostensibly set in Macross. And even longer to adapt the lexicon that it deserves.
Like, I can currently describe thundering annihilation and cleaving the landscape in only so many ways. The mechanics are simple in comparison to avoiding repetitive verbiage. This is prime brisket. Mythras won’t require months for me to fully immerse myself, which is why I’m checking it first. It’s just much less involved and I need something to fall back on in case “the thing I’ve been super excited to show you guys” doesn’t fly.
Edit: also, how dare you introduce me to another comic that I now have to read