DLSS 5 is on track for a Fall 2026 debut and replaces a game’s original textures with AI-inflused versions to make them hyperreal. Or, out of one uncanny valley and into another!
Wtf is with this editorialized title and these comments? This isn’t generative AI using an LLM. Games that have been “upscaled” and “enhanced” in the past 10 years have likely gone through a similar process, just not in real time.
And instead of charging you another $90 to get it for an individual game you already own, you get it with a driver update for a bunch of games, on an opt-in basis.
Before people start going braindead circlejerk, the way it’s working is by changing lighting only, it isn’t changing geometry, making about 90% of the memes people are replying with wrong. Basically works best with games that have high resolution raytracing modes (like Cyberpunk) and on PC rigs people can no longer really afford.
Then again, it’s literally in the title, I don’t think there’s any way my comment can fix this level of circlejerk. I dunno, “Ugh, say thing i no lik” so go ahead and downvote and reply with your strawmans …
If the picture in the article is a true real representative of DLSS5, the hair texture is obviously different and has been changed. The DLSS5 picture even has a slightly different hairstyle.
I think you think you are making an argument, but the hair is the best example. The strands haven’t been changed a bit, all the unique curls, all there. Generative AI would have changed that big time. You might be getting confused by some of the shots like the Starfield ones, that have been taken from different frames (look at the person in the background).
DLSS 5 fundamentals are based on a new real-time neural rendering model that greatly ramps up photorealism in games by combining “photoreal lighting” and lifelike materials.
It’s also effecting materials, such as the skin on her face in the example. Materials includes the textures applied to or generated by them.
I assume material as in https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-material-properties , except at the pixel level.
Ah, yes, because shiny graphics that require the absolute peak of expensive gaming GPUs is totally going to get people to take out a mortgage to look at the incredible post-processed details that change every time you look at them. \s
Tried it with an old Simpsons game. The result is amazing!

I think they took this to heart

Incels should never be hired for anything involving women.
Problem with gritty post-apocalyptic grim-dark games is that not enough people have Mar-a-Lago face and stage lighting.
There are men out there with so little connections to real women who truly think that a girl should always wear makeup, regardless of time and circumstances.
I’m suing you for the brain damage I got by looking at this
if it helps, iirc the image on the right was made in a circlejerk subreddit making fun of chuds, but then it got taken seriously by real chuds on twitter
Also, they had this running on two 5090’s in a SLAI mode.
So not only will they be shitting all over the game designers and artists design with AI slop, you’ll have to buy two top of the line cards for the privilege to have that slop served to you.
ETA: it’s also two top of the line cards that are massively increased in price due to AI slop.
I read that as “two slop of the line cards” and I’m not even mad about it. I think it works.
That is what they were doing for this test but that is not what will be required to run this once it releases. At least, that’s what they’re saying now
I’m so glad that the GDP of a medium-sized country has gone into turning up the contrast on some videogames a little bit
Insanely impressive that it’s able to do that in real time.
It’s going to be interesting to see what and when it generates detectable artifacts. Reminds me of this: https://www.youtube.com/watch?v=DKCyk3CeUFY
If it’s doing it on the video, yeah, though I’m sure they’re using the absolute best hardware available.
But it would be a lot more effective to run it on the flat texture assets themselves.
Dual 5099’s so probably standard on more mid range GPUs in a few more generations.
No way this is real! Right?
Sadly, it’s real. Direct from Nvidia: https://nvidianews.nvidia.com/news/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games
People in this thread seem to think this is “AI slop” when they could stop for a second and read the title - this isn’t even changing geometry, that’s the thing. You can take this and run a photorealistic Cyberpunk 2077 without having to be stuck in some weird daylight fog environment, but it only really benefits games made for raytracing and the people willing to throw their money away for shiny thing. Then again, DLSS did this so it might even be worthwhile if people are willing to tone down their resolutions and have no moral qualms about continuing to support one of the worst offenders in the AI bubble…












