I’m thinking about a game where you have to organise things like:

  • deal with millions of people whose houses were bombed
  • caring for injured veterans
  • building morning infrastructure like war cemeteries
  • reorganizing the economy from weapon production back to useful goods
  • managing ideological challenges

You know, dealing with consequences

  • finalarbiter@piefed.social
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    19 hours ago

    Not exactly what you’re looking for, but this reminds me of The Quiet Year:

    The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

    The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.

    The game occupies a niche somewhere between a ttrpg and a board game.

    • Erusset@slrpnk.net
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      3 hours ago

      I think the adventure zone podcast used the quiet year as an interlude or pre-campaign setup I think (as I’m sure others have as well)

    • jeffep@lemmy.worldOP
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      18 hours ago

      Good point, I hadn’t thought about the entire post apocalypse genre. But I was rather thinking about something similar to a strategy game like Tropico or SimCity, just in that setting