I’m thinking about a game where you have to organise things like:
- deal with millions of people whose houses were bombed
- caring for injured veterans
- building morning infrastructure like war cemeteries
- reorganizing the economy from weapon production back to useful goods
- managing ideological challenges
You know, dealing with consequences


I’ve already glazed Frostpunk here but I honestly cannot shut the hell up about that game so you’re going to hear about it again.
There’s a map scenario where you have to survive mid-winter right after a mob (likely that you took part in) has destroyed half of the town and lynched the former mayor.
There’s not enough roofs to keep people warm, burnt ruins cover the landscape restricting your building until you can clear them, people are injured and a group of the population will not be able to help until their injuries are healed (an endeavor that takes a long time to see any return on, if at all). Oh and the former mayor was an actual dumbass who built roads and zoned the town in a way that will set you on a slow doomspiral if you don’t devote some work to clearing even the intact infrastructure.
The game has its usual diagetic ideology choices you have to make to help the recovery but also there are additional major damages to the society that will result in a single inevitably: you will not get to leave alive and will have to make your peace with setting up the next generation for a better future than was handed to you.
Just had to bring it up again because even though it isn’t a literal war game it still somehow covered everything on that list.