• PonyOfWar@pawb.social
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    3 days ago

    Love those games. Bringing them to a larger audience is ultimately a good thing, but I think they’ll lose quite a bit of their impact without the VR aspect.

    • Klear@piefed.world
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      3 days ago

      To be honest while I loved the first, midway through the second one even the VR wow factor wasn’t enough to get me excited. There’s that one awesome moment where you see your reflection in a mirror. That has stuck with me but I barely remember anything else about the game.

      I did finish it, I don’t regret buying it, but I would never play it flatscreen.

  • REDACTED@infosec.pub
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    2 days ago

    I didn’t even know this existed. I should probably play this while it’s possible (VR)

  • Riley@lemmy.ml
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    3 days ago

    I’ve loved following VR the last few years, watching developers figure out in real-time what makes a good game in a headset, but it really does feel like it’s really on the way out. Moss is one of the big successes of the VR years and it’s now being excised from the medium. People are going to look back on VR in a few years time as a really weird niche of the games industry, like gaming’s very own Galápagos of ideas that never took over the mainstream the way people thought they might in 2016.

    • Katana314@lemmy.world
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      11 hours ago

      Gonna slam people with a bit of reality here: I think it could’ve had staying power if people could afford it. And that’s not a statement on hardware companies making it too expensive - it’s a statement on people choosing to fight equality and encourage wealth hoarding.

      If your market is the tiny group of wealthy consumers that can afford it, who will buy singleplayer games only, it’s not going to go far. You need. People. Able. To buy it.

    • orb360@lemmy.ca
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      2 days ago

      Its here to stay for some areas… Flight / racing Sims do extremely well in VR.

      Beat saber and a few others have shown staying power too.

      But of course it was never going to be the “replace everything and do everything” people think every new hot tech is going to be.

      • Almacca@aussie.zone
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        2 days ago

        I pretty much only use it for simracing, and for that it’s unbeatable.

        I did enjoy both Moss games though as a diversion. I’m not sure the VR aspect is entirely necessary to the games, although it definitely added to the experience. The motion controls are probably more essential.

        Superhot VR is pretty good as well. I couldn’t get into Half Life: Alyx though.

    • False@lemmy.world
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      2 days ago

      It was pretty predictable that this was gaming’s “3d movies” moment imo. I am surprised we’re still talking about it 10 years later though.

    • Regrettable_incident@lemmy.world
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      2 days ago

      I mean, I’ve never tried VR but I’m probably going to buy a steam frame whenever they arrive. But part of the reason for that is I live in a small space with no room for a big screen and there’s some non VR games I want to try on a screen bigger than my steam deck.