- cross-posted to:
- skg@lemmy.dbzer0.com
- cross-posted to:
- skg@lemmy.dbzer0.com
This is self explanatory; to all who do not support the idea of ownership, there shall be no more funding, regardless of their game’s quality.
Advice:
buy from GOG, avoid single player games which require internet connection or 3 party launchers.
Repost from reddit:
https://www.reddit.com/r/StopKillingGames/comments/1ugzirg/stoppayinggames/
Advice:
Just pirate.
If buying is not ownership, piracy is not stealing.
Fuck em.
Piracy isn’t stealing either way, but this slogan is good. We need more people to pirate than ever before.
Are the companies shown in the picture selected on what basis? Are they sorted for anti consumer practices or what? Bc like what did SEGA do
Who lobbied against stop killing games
The list is so confusing… ESL is an e-sports organisation, they do e-sport events, they don’t make games. Why are they on the list? Why is Netflix on the list??
And why is Riot on the list? Their games are free, we’re literally not paying for the games, we’re paying for the in-game store crap (if at all)…
Why is Netflix on the list??
Because it does make games and is part of the anti-stopkillinggames lobby.
And why is Riot on the list?
Shit game company in general. Also part of the lobby if I remember correctly.
ESL is an e-sports organisation, they do e-sport events, they don’t make games. Why are they on the list?
This one I’m not sure. Probably part of the lobby as well? Can’t confirm right now, but a lot ot companies you haven’t even heard about are lobbying against it.
Segas been killing it recently, no hate from me
I’m assuming this also applies to Consoles as well: Sony removed purchased movies from people’s Sony Pictures Core app. I wonder if, or when, they’ll decide to do the same to games.
If it does come to that: what are our options as console gamers (other than piracy)? Buying physical discs?
I kinda hate to say it, but consoles are designed with these companies in mind. The whole idea of locking the ecosystem to only companies Sony / Microsoft / Nintendo approves of and making the process to get in expensive, time consuming, and often hostile to creative autonomy, incentivizes exactly these kinds of companies to go all in, since they have plenty of money and know with a captive audience they will get more out of it.
Prices kind of suck right now, so there’s no easy solution. But the only real long term solution is to move to an open platform where you have the control, not them. And that’s going to require sacrifice, because the deck is stacked against you. Or if you have enough faith, for enough people to stand up when they need to. Because the power for you yourself to resist was intentionally already taken from you.
What would be an open platform for consoles?
I mean it really depends on what your wishes would be. If you’re thinking big and long term then someone could really go all in on capturing the console crowd with an entirely new console ecosystem. You could definitely simplify an OS like Linux to be a lot more to be more console oriented, such as what SteamOS is already trying to do for Steamdeck and the Steam machine. Even though that will be a balancing act with the openness of the system, since ‘making sure you can’t easily break this’ also makes it hard or impossible to break out of it in case of a change of heart.
But the whole thing with open systems is that they can do very similar things to other open systems. Which is why Linux and Windows (and sometimes Mac) are packed together under the same umbrella. So it would have to content with those three and provide clear upsides to developers, businesses, or players over those, which is hard. That’s part of the reason why the big businesses love consoles, because the freedom they take from players, double as tools for them to earn more money.
Most realistically in that route, would be for either Sony, Xbox, or Nintendo, to change their tune and go down that route instead. But that would require immense force from the players to offset the profit lost from changing the status quo. So it really isn’t that realistic sadly. Xbox wouldn’t do it anyways because it’s essentially already even more locked down Windows. Nintendo relies on their exclusives to sell their consoles. Sony would be least unlikely to do it but they recently stopped selling their exclusives on PC because (almost) nobody jumped ship back to Playstation.
The closest and ‘easiest’ jump in the short term is probably to small formfactor PC hooked up to your TV using eg. SteamOS. Controller support is pretty widely supported nowadays. And since most console game developers also develop for PC, you won’t have any issue missing out on your games unless it’s Nintendo or exclusives (but that’s probably another reason to jump too). With some technical knowledge you could do it without spending a single cent on Steam / Valve if that’s your concern. Since you could just run a Linux based system on a mini-PC or console formfactor with eg. Brazzite or another console OS lookalike.
That makes sense. Regarding your comment re:
“You could definitely simplify an OS like Linux to be more console oriented
I keep seeing videos on YouTube of people installing Ubuntu on their PS5’s - do you think this will gain traction with Sony and Microsoft and allow consumers to install a Linux distro officially like how Steam has SteamOS?
I also notice that when there is a discussion or video regarding modding a console, it’s to “preserve” its longevity rather than having a practical use.
Installing Linux on PS5 is an exploit as far as I understand it, and requires specific software versions that are already long outdated at this point. But PS5 already runs a Unix like kernel as far as I know. So yes, it would be possible to do it on them if Sony or Microsoft allowed it. Though I doubt they ever will since you could not run Playstation or Xbox games on Linux without huge investment from their side. It’s a solution for those looking to jump without the hardware cost, but I am a little anxious in recommending it since Sony full well considers it still their device. And Nintendo has recently shown they aren’t shy from just
brickingbanning your device from their services if they think you’re not using it the way they want, I would expect the same from Sony. But if you do it right, probably no way for them to find out. But you could never go back to it just being a Playstation 5 too. In the end it’s essentially the same path as my first proposal.I also notice that when there is a discussion or video regarding modding a console, it’s to “preserve” its longevity rather than having a practical use.
I think that’s in part because it’s an attempt to tiptoe around the ‘red lines’ of console manufacturers. It’s trying to stay as inoffensive as possible so that it doesn’t get put into the same bag as emulators or third party tools to circumvent DRM.
EDIT: The switch example wasn’t bricked, but it was banned from using the official services, which isn’t much better, but still a distinction to be made.
This is pretty much impossible. I don’t think y’all realize how much space those corporations control.
It’s like trying to boycott Nestle.
It’s like trying to boycott Nestle.
Sooo, like… entirely possible with some effort?
“Some effort” varies widely on how privileged you are to have wide selections to choose from where you get your groceries.
Games are not groceries, the privileged are already the ones who are gamers.
We’re talking about food, not games.
You’re talking about food. Everyone else is talking about video games here.
I’m talking about how surprisingly complex it is to avoid a diversified corporation, using Nestle as an example. Is this really that hard to follow?
Except your point is entirely irrelevant when faced with the reality that video games, especially AAA video games, are a luxury item.
There’s a major difference between avoiding cheap chocolate and avoiding video game companies. I can’t believe that I’m even having to dictate this.
Edit: by the way, it isn’t hard to avoid Nestle products either
You say that as if piracy isn’t just a few clicks away.
A better option is to buy games that is not included on this type of lists.
Fuck piracy. The artist is worthy of their hire.
The artist has already been payed by the time the game hits the shelf, sales only go to the people on top.
This is such an incredible level of magical thinking that most 12 year olds already grow out of.
What do you think happens with the artists if the game doesn’t sell?
What do you think happens to the genre if the game doesn’t sell?
People are complaining about live-service games, but holy fuck, can you not see that these are the direct response to piracy? You literally cannot pirate these games, because they require constant connection to the servers that verify if you have a license.
Paid actor or just retard?
There’s clear data showing piracy almost never has a negative impact on sales. If anything, it’s usually a positive impact. And the exceptions to this are not video games.
Don’t kid yourself. The artists will get fired either way. Whether or not the game sells well will not change anything. Aside from the point above.
Anti-piracy advocates like you are the cancer of the gamer community. You’re doing absolutely nothing for the world, but spewing corporate propaganda that is based on nothing but the words of an ultra rich pedophile.
There’s clear data showing piracy almost never has a negative impact on sales. If anything, it’s usually a positive impact. And the exceptions to this are not video games.
Please share! Would love to read about it!
Your two statements have nothing to do with each other. Artists don’t get paid for the amount of copies sold, that’s executives and shareholders. Unless you’re talking about an indie company with shared ownership, which the companies in the post decidedly are not. Artists just care about their game being played and enjoyed, something the scummy practices of these suits actively prevents.
Artists don’t get paid for the amount of copies sold, that’s executives and shareholders
Sales numbers are the telemetry execs use when deciding what games to green-light.
Why do you think suddenly everybody was making live-service games? Battle Royale first, then hero shooters, and now extraction shooters? These games are reporting great income because it’s not possible to pirate them. Add MTX on top and suddenly everybody and their mother wants a cut.
Why do you think even GTA became a live-service game, even when it has a single-player story?
Why do you think more and more games have launchers that require people signing in to some accounts to verify if they made the purchase?
All the crap you people are mostly moaning about are a direct result of piracy.
Your point being? I’m well aware these are because of piracy, it doesn’t change my point. If you’re a shitty company intent on abusing your customers to extract as much money from them, of course you’re going to find any way to do it and take away their forms of protest. But in the end, an artist still gets paid for whichever game they end up greenlighting, and not for the amount of copies sold afterwards. Hell they might not even get paid at all since these are the same kind of companies that would rather fire them for AI.
And for the not so shitty companies, they simply make sure people have no reason to pirate them, and there’s a hell of a lot more of those. They just don’t make unreasonable amounts of money, almost like that’s antithetical to treating your customers fairly.
Lots of creators get bonuses or royalties based on sales.
My bigger point is that piracy is bullshit. Either pay the price asked because you want that game or movie so bad, or say the cost is too high and walk away entirely.
Pirating something you’re too much of a skinflint to buy is super immature “I want to have my cake and eat it too” mentality. People too spineless to make even a miniscule sacrifice for their beliefs.
Either pay the price asked because you want that game or movie so bad, or say the cost is too high and walk away entirely.
I don’t entirely disagree with this regarding newer content, and I personally don’t pirate that… but I will happily subvert a system of near perma-copyright that was never meant to exist, goes entirely against key concepts around copyright when it was first conceived, and only exists due to extreme regulatory capture. It has been perverted far beyond its intent.
7 years. Copyright was meant to last about 7 years. There was, at that time, an acknowledgment that culture belongs to society as a whole and shouldn’t be monopolized by one person, stifling innovation (I mean, Disney is basically founded on reworking others’ stories; would they ever have hit it big if they couldn’t have done that? Hard to say…)… copyright was seen as a sort of necessary evil to give an artist a few years of a legal monopoly to incentivize art creation.
That’s about the cutoff I use. If it’s older than 7 years, you’ve had your chance to make a buck. Even moreso today… 7 years is far more time today to actually exploit your monopoly, information is just so quickly disseminated. I tried to show my kid Charlie Brown Christmas this last holiday season… absolutely criminal that people can still gatekeep that for money, that kind of thing should belong to society as a whole. Zero qualms about going to the high seas for that kind of thing.
tl;dr I think the ethics of piracy are nuanced, but I absolutely do not buy the argument that the current law around copyright is ethical as it stands and as an unethical law, it should be subverted.
Not lots sadly. There are certainly some that have a big enough public profile to demand a share, but those are few and far between, and are often doing pretty well for themselves already. To 99% of the people in the industry the response to “I want to get a cut of the game’s profits” is “you can find another place to work then.”
I don’t entirely disagree with your bigger point. At some point you have to just step away from companies that are set on abusing you. But I don’t agree that it’s immature or skinflinty. That seems to be a rather uncharitable take perhaps lacking in understanding and perspective of why people pirate. There are pirates that take for the sake of it, but that’s not mostly the case. Piracy is trackable to a certain degree, and so it is feedback that people want to give you money, but are protesting your decisions. As has been said, piracy is a service problem. People tend to have no problem parting with their money in a fair exchange, and so they often don’t, even if they could.
Wanting to be treated fairly and not taking abuse is the opposite of immature in my opinion, how much it costs doesn’t even factor into it. Some fights you fight on principle. Too many people accept being taken advantage of in this world, making it worse for everyone else. And without those people piracy would also have been unneeded, because these companies often opt to not fix their issues and instead enshittify harder to squeeze more out of the people that keep paying.
There’s also a huge psychological aspect to it. Pirates often still bond with friends over games and those friends can end up buying, and pirates often still contribute to fan communities. Both of these are hard to let go of. They also happen to still help the original game stay relevant despite pirating, so yes, quitting entirely is more effective of a boycott. But also not being able to sell the experience to someone that has already experienced it is also more permanent, and allows that person to remain in their respective communities. Piracy just hits the sweet spot between quitting and no longer directly supporting, which is why people often end up there. And for creators that have to live under the thumb of executives that sabotage their success with hostile business practices, they would much rather you be there than somewhere else, while they try to improve the situation from the inside.
Sadly, the answer is probably that those creatives need to deprive the corporations of their products. Starve the beast. Hard to do that if you can’t afford rent, though…
I don’t mind people pirating ROMs or movies or music they’ve purchased previously and are no longer available in a reasonable manner. I do that myself from time to time. I don’t really “agree” with the concept of only buying a license instead of a copy, so I just see that behavior as addressing the obvious and IMO immoral imbalance.
I don’t have any sympathy for people who steal shit because they’re simultaneously unwilling to pay for it and unwilling to have the strength of character to walk away. I understand your points about social connections via game communities but I think that’s part of the cost of standing on principles. You can still stay in touch with friends from games without playing those games. I walked away from WoW and Blizzard in general for example due to their chain of bad decisions (like liquidating their QA and GM/CM staff in favor of chatbots that do a terrible job) but still occasionally touch base with people in those communities to see how they’re doing.
That’s fair. I just think like your second part, most people have their reasons like that. But you’re correct the culture does also simultaneously allow people that pirate just for free stuff to have it easy. But If the companies don’t like it, they can fix that. Currently to them it’s just the cost of doing business their way. People drove to Netflix and Steam in hordes when they made a service that was easier and better than pirating. Netflix regressed since then, but Steam still shows it’s possible. It just takes an industry as a whole willing to avoid the dark patterns that lead people to piracy.
Most AAA studios have bonus programs in place for sales up to around a year after release - to theoretically make up for the extremely poor baseline salaries. Artists do in fact get paid for the amount of copies sold.
A bonus is not the same as a percentage cut of sales. Yes, bonuses exist and they can correlate with the success of a game in the best case, but they can (and also often) completely do not, plenty of stories of people getting laid off even if the game does well. These companies are so big they do not hold onto their staff as valuable assets, but as replaceable cogs. And it’s also why a lot of artists work on a contract basis and just don’t get any bonus to begin with.
And ‘to make up for extremely poor baseline salaries’… That’s not a thing as far as I know, and if it is where you are, it shouldn’t be a thing. It would be the game industry equivalent of tipping culture. Steal from workers ahead of time so you can punish them if the suits’ stupid business decisions don’t work out, awesome.
EDIT: Perhaps you’re referring to the fact that artists get paid badly at all, in which case, sure. But those bonuses aren’t to make up for that.
I’ve not purchased a nestle product in over a decade. Skill issue?
Honestly: doubt. “Nestle” is not only stuff that has their name on it
👍
May depends on place, but I believe most of globe is fairly easy to avoid nestle, even with cheaper alternatives.
For games, until following most famous games, theres lot of alternatives to aaaa games, that are often way clearer of bugs on release date, often cheaper, and don’t require 5090 to work on medium details in 1080p. Few games like gta-clone, sims-like or diablo-like may be unique on their own, it would be even hard to ignore them in social/popculture aspect, so many gonna compare everything to few biggest. Still it is about paying them lot, preorders or throwing monies at worthless dlc day1 horse armors… We can ez avoid lot of that.
I’m going to be honest, this sounds like an astroturf campaign trying to reduce SKG into absurdity to harm it’s credibility.
This is list of companies who lobbied against stop killing games
I would never buy a car that I had to store in someone else’s garage.
I get the point but wouldn’t that practically be your garage at that point?
Mostly. But I fear the garage owner may change the locks one day.
ah, just pirate the keyz, kinda what i did anyways kinda
Looks at list… oh neat I’m already doing this. Thanks indi games and GOG/steam sale
???
Steam sells you a license. You don’t own the game. You own a license to access that game from Steam.
Yes, yet they do respect that licence and customers… so far, we trust them mostly.
Once day, Steam may be gone from market, replace by another service, who knows, and our libraries be gone by turning servers down - there is a possibility. But I struggle to imagine Steam would delet a game from my purchases without refunds and without any really serious reason, like few others do.
Didn’t they have a system that makes all games DRM free if something like that happenned or somwthing like that?
That’s how all software, except Free Software, works. Most media as well (except copyleft).
The game is downloaded and installed on your machine.
It also is from the other vendors, other wise you could not play offline games aside from all games being very slow probs. They have DRM, you cannot play most games without a launcher (there are some games, most of my steam library is mostly DRM free but maybe cuz they were indie games) unless you crack it.
And requires authentication via Steam to launch. No steam, no game.
At least not unless third parties come up with a workaround.
There are many DRM free games on Steam that don’t require the Steam client to run once downloaded
https://www.youtube.com/watch?v=tUAX0gnZ3Nw
Watch, learn.
At this point I think it’s safe to assume all large companies are evil and so piracy of any software/media/etc created by a large company is the moral thing to do.
It really sucks but I think this is the case. I can’t even read an ebook half the time with proper ownership. It’s either Amazon exclusive and then I don’t own it, or it happens to go on kobo/humble bundle DRM free. Every now and again the author sells things direct DRM free and I’ll buy from them.
I’m not giving Amazon a penny for their ebook scam library where they can change anything on a whim. It’s some serious 1984 shit, they can change the contents of the ebook whenever they want.
You can de-DRM your kobo ebooks i think. They havent blocked pc downloads like amazon did.
I dont worry much about kobo, they havent tried to do anything egregiously anti-consumer to me
I don’t worry about kobo, but I can’t find everything on there. Since Dungeon Crawler Carl is only on Amazon it seems like he has a publishing deal with them or something. It just sucks I can’t actually buy to own those books without getting physical copies.
I get that. I just buy the physical book if kobo dont deal.
I think it’s weird that people are okay with libraries for books, but when it comes to video games I’m suddenly entitled and have a moral obligation to give artists my money.
This is a bad argument. Many libraries do have movies, and I’ve seen several with video games.
You have to elaborate on how it’s a bad argument. The existence of games at libraries doesn’t contradict what I’m saying at all.
People argue it’s immoral to pirate games because the artists must be compensated, but no one says that about buying used media or loaning from the library even though the artist still receives nothing.
Both loaning and used sales are shown to increase new book sales, so why wouldn’t the same be true for games?
You said that piracy is a moral imperative under these circumstances, and I’m going further to say it was never immoral in the first place.
Also of note is that libraries can’t loan out games for which there is no physical copy, which means big publishers are actively killing library availability as well.
Authors do get payed from libraries.
Source: am author, get yearly royalties from libraries.
Still surprised “Jorking with Gorkur” sells as well as it does.
Sells better than “Ferkin’ with Gherkin”, that’s for sure.
To elaborate, how it worked for me is, when I published my book digitally, the store offered me to set a price for a “Library copy”. They recommend making this a higher price than the base copy, and then a digital library service will let people rent that copy out infinitely. Many authors take the default arrangement, since they’re just happy to have more people reading the work, BUT want to put a basic limiter on it (limited borrow copies) since we’re in the age of script kiddies, resellers, opportunistic collectors, etc.
This apparently varies by country. In countries where it’s not the case, the library system is not killing book sales or authorship.
People wouldn’t make movies or games if they didn’t get money for it.
What you seem to be after is called “slavery”.
Librarians don’t get dressed up in balaclavas and hit their nearest book store to get more books. No you’re not entitled to artist‘s work for free.
Do you think video game piracy involves knocking off a GameStop?
If TES 6 is good when it comes out in 20 years I might buy that, but Ive been doing an unintentional blacklist of these guys for a while now. Maybe it would be hard if they made better games.
We need free software advocates to get a chance to step into this ring. If we could push for a requirement that companies release the source code for their game engines, and public domain them - while still allowing them to retain copyrights of content assets, it absolves them of the responsibility of having to put more work into ensuring the game remains playable, while still giving fans what they need to make it continue to be playable. It also means players would still have to buy the game to play it, unless a total conversion existed.
The main complication with that route would be 3rd party middleware. They could just be exempt from release requirements, but that would place a rather large burden on fans for having to make alternatives to that middleware to make a game playable.
I agree!
It is not self-explanatory. You needed to explain it. On its face, it sounds like it’s saying to just pirate. I can get behind the message, but these three words aren’t it. I know that coming up with effective, catchy slogans is hard, but this one’s not going to do well.
Gabe Newell on Video Game Piracy (Full Version, HQ) (2009)
Basically, if they (publishers) want money, they should stop being cunts to their costumers.
Not pay and even if pirate don’t promote these games
If you’re endorsing piracy as a political stance in any way, I don’t see it gaining traction. People need to be paid for their work; especially those who built a product for you that’s meant to last and can’t be taken away from you. I don’t know how you convey that in a three- or four-word slogan, but I don’t think this one does it.
it already has traction
People need to be paid for their work
The dogged insistence that piracy of a corporate product impacts the pay of it’s employees neglects how the wage system works.
The dogged ignorance of gamers as to the financial reality of game devs neglects the fact that launch profitability bonuses are the only thing that lifts many of them out of a minimum wage bracket.
Living in some fantasy land where never paying artists for their work magically results in them being compensated is pointless.
If you want to pirate, go ahead. I have. I don’t pretend it’s the “moral” thing to do.
never paying artists for their work
In a corporate setting, wages pay the artists prior to the games’ release. And the artists don’t see additional revenue after it’s release.
The wages only appear if the thing they produce creates profits for the corporation. If they continually produce something that doesn’t sell, they won’t have a job anymore. And I’ll raise you another part of this equation. If you pirated Assassin’s Creed: Shadows because you hate Ubisoft or whatever, that game will take somewhere between 35 and 65 hours for most people to finish, according to How Long to Beat. That’s 35 to 65 hours that you weren’t spending in some other game, perhaps a game that respects your values enough that you’d part with your money to play. Maybe that’s Kingdom Come: Deliverance II or The Alters or Knights in Tight Spaces; whatever your preferences are, there’s some other game that also didn’t get your money because you were playing that pirated game instead, and I picked those three examples because they’re recent and run a range of different developer/publisher models while still being DRM-free.
What are you talking about? Game devs are constantly being laid off even after the product they create, creates profits for the corp.
That’s a different story entirely. That’s poor allocation of resources on large projects, when certain disciplines needed at the end of a project don’t necessarily have work to do at the beginning of another. The money that hired those people in the first place still came from selling the company’s previous video games.
Eh, there are enough news reports of record profit game sales followed by massive layoffs to say otherwise. The poor allocation of resources you’re talking about? Bonuses to upper management :/
I will 100% pay full price for an indie-published game, or for a game published by an honorable corp. If that company is fucking over its development team, layed off the development team after a successful launch, or is doing some unscrupulous shit, the black flag is raised.
If further projects by that big corp aren’t funded, oh no! That’s the point. Starve the bastards enough that they change their ways or give up the game.
The wages only appear if the thing they produce creates profits for the corporation.
Would you take a job that requires years to complete and forego wages until it retails?
Nobody actually works like that.
No, they typically don’t. That’s more what startups do. In the corporate world, the schedules are amortized, but the money has to come from somewhere.
You’re right. It often comes from the previous game but if that game doesn’t do well then the chances of there being another are greatly reduced.
And yet there are free indie games out there that are generally better than the corp funded crap. Creators will create, no matter what happens.
You’ll find far fewer of them creating when they need to spend more of their time at a job that will allow them to feed their families. And I don’t think the games I’ve found for free (actually free, not given away for free once as a promo) have tended to be better than the paid ones.
I’ve put more hours into Infiniminer, Minetest/Luanti, Industry, Dopewars, dnd, dopewars, and various Twine/Frotz games than any corporate games. When I do want an FPS (rare), I look at Doom sourceports and maybe Cube/Sauerbraten.
And there’s the real time-murderer: Nethack.
The wages only appear if the thing they produce creates profits for the corporation.
That’s entirely untrue. Plenty of people get paid to make games that flop.
Not for more than one or two games in a row.
Blizzard has been churning out flops for over a decade
Well if single player game needs to connect to publisher sever to play then you don’t buy this game and piracy is just preservation. I’m not endorsing piracy, but not condemning it.
I agree with the first sentence, but that’s what I feel this slogan does a poor job of reinforcing.
I would argue in some ways piracy is a progressive form of demonstration against a systematic problem, and in this case the bigger studies that milk users and take advantage of those doing the work.
So telling people not to advocate with their form of protest is a bit unfair, it takes all tactics to get change. Its a bit like telling someone not to go out and march because you don’t like that approach. People should get paid, but fairly. and consumers shouldn’t be fleeced…So my sympathy for the studios involved is little theres been plenty of time to talk…they didnt listen, infact they stuck two fingers up.
It’s a convenient form of protest that just happens to get you stuff for free.
I’m not better than pirates, I am one at times. I don’t pretend like I’m doing something moral. I, like everyone else, do it so I can enjoy the content while saving the money for other things.
I have no qualms paying for products. I try make the right choices but bit by bit it becomes impossible as the tech around us becomes more authoritative, more greedy, more invasive, more enshitified, less fair.
Streaming is a great example. Nearly all of them don’t treat staff well, they use profits to lobby or abuse their positions. I am happy to pay for content. I am not happy to pay to perpetuate bad behavior. Hence I’d like have an offline collection…but if I simply can’t buy it…then it becomes a service problem.
People need to be paid for their work;
Then they need to quit fucking over their paying customers
Plenty of them aren’t. Pay them.
I seriously don’t know how you’re this off mark about all of this. No one has said to pirate games from companies that doesn’t do what the thread is about. It’s literally only about either pirating or not playing the specific games from the companies who shut down games.
You’re on the verge of being like that Pirate Software dude who is against the SKG movement because he’s so fucking dumb that he doesn’t understand the extremely obvious and clearly communicated points.
Piracy of shitty AAA games sends a simple message: “These games aren’t shitty! They’re STUPENDOUS!!! But they just need to work a liiiitle harder on DRM systems to lock thieves out of it.”
Besides, I know very few pirates that draw a firm line between AAA/indie pirating. Many will shift excuses at will to play what they want.
My reaction is simple: Don’t play bad games. Piracy has no entry point to that equation.
I am going to be frank, most people don’t care about piracy. You making it the crux of this issue is a red hearing and disingenuous. It is something a corporate shill would bring up.
It is something a corporate shill would bring up.
This is such a pathetic, thoughtless dismissal of an argument.
First thing that is brought up is piracy and you think it is something other than what a corporate shill would say? The only thing that is pathetic is another bootlicker showing up to muddy the water with garbage.
Being frank, nothing will come of a movement about consumer rights if it looks like you just want to get things for free.
Listen, as long as we allow corporations to ruin culture we will never be happy. There is no magical world where we respect copyright and corporate rule and get what we want.
Your opinion is simply wrong for multiple reasons. That is okay.
Picture a neutral voter reading two different headlines. Importantly, picture the voter’s reaction. How they show support in legislative bodies is important.
1: Purchases of newer video games have gone way down. Consumers are reportedly pirating them instead.
“God, the younger generation is so incredibly entitled. People slave away on these things and they just want to steal them? Makes me think that ballot question they had about ‘Stop Killing Games’ was just about making them easier to steal. What pathetic thieves.”
2: Purchases of newer video games have gone way down. Consumers are reportedly buying many indie games instead.
“Wow, I should look into some of these ‘indie’ games if they’re so good. Sounds like there’s a lot of money in them now! If they spend that much on the hobby, I guess it makes sense they’d push that legislation about consumer rights.”
Picture actual headlines.
Gaming is pricing people out of the hobby
You don’t own what you purchase
The major players are using their monopoly powers to drive up prices
All the major studios that make the games you love were bought up and now are being shuttered
AI is replacing programmers and artists
Also, we ain’t winning this battle by convincing the poors to care about video games preservation.
What game company has monopoly powers?
I’m going to guess he’ll say all of them. After all, Squirrel with a Gun devs are the only ones allowed to sell copies of Squirrel with a Gun.
Steam currently has a 75% market share and has been engaging in price fixing for years now.
I can’t dictate whether or not you pirate; I just think you can help influence the world in a more positive way if you don’t. There are games made by people who worked hard and aren’t employed by a corporation. I would encourage you to buy from them, because you can show that you value their hard work and want them to keep doing it. Games have the good fortune of being more democratized than other media, so even if they have the lion’s share of the market, you can go on enjoying video games, even paying for video games, without giving those corporations the time of day.
You don’t have to explain to me, I already know. I said you were wrong and I meant it. There is not going to be a corporation that is not enshitified. Did you miss all of the independent studious being bought up and now closed.
They are destroying our culture and the best you can muster is buy ethically? We are far beyond that rhetoric now. Like I said before it is okay. You have not really thought about what is going on and there is no shame in that.
No, I didn’t miss the independent studios being bought up, nor did I miss the countless others formed in their wake and free from corporate control. I’m not ashamed that I have a realistic view of the world, and I find yours to be childish.
More independent studios to be forced to use corporate stores to sell digital merchandise that can be revoked at any time. The only person acting childlike is you playing pretend that this is acceptable.
I totally get it, you want to ride your high horse into the sunset. Do a us all a favor and do this. You don’t have answers, you just want the status quo and we are all tired of it already.
You’re so fucking wrong and so fucking dumb it’s not even funny. Every single comment you’ve made here shows an immense inability to understand basic things and a major lack of knowledge about anything related to any of this.
It’s almost impressive, but in truth just sad and cringe.Could not be more obvious you have no counterargument, this is flat out fucking pathetic.
“You’re…so fucking dumb”
Moderator here. Drop that kind of message please. Consider this a warning. You can make your point without resorting to this nonsense
Why is my no-buy list for publishers on m feed?
Rockstar should be added to this list.
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive.
Take-Two is already on the list, and also covers 2K and Zynga.
So really the list should show all the subsidaries. Because there’s probably a decent number of people that don’t know.
You don’t need to list every company.
You know which ones are the big ones. If you see a “6” next to a game title, don’t pay for it. No indie game dev makes 5 sequels to a game.


















