They spent way too much time fucking around with FO76 and Starfield.
(I’m just mad we don’t have FO5 anywhere on the horizon)
Why mad? FO3 was a unicorn. FO:NV improved the mechanics but couldn’t recapture the magic and FO4 was outright worse. They clearly aren’t going to get it right with one more attempt.
I thought New Vegas was a proper continuation to FO1/2.
Add I gave up on FO3 after about 3 hours. Been meaning to replay it with mods, but never got to it. :)
Honestly this is kind of a garbage take. Wasteland 2 was the proper continuation to Fallout 1/2, being an isometric turn-based — and, coming from a guy who doesn’t like turn-based games, it was actually pretty decent, what I got out of it. (I didn’t get far.) Fallout 3 and 4 both have the same problems coming from the first two in that they’re real-time. Sure, New Vegas had better writing, but so did Outer Worlds. The only other real issue with Fallout 3 was the green tint. But for a first-person action RPG, it was pretty solid. For every improvement in New Vegas, it seemed like there was something missing as well. New ammo types? But no fun guns. Better dialogue? But Mr New Vegas was no Three Dog, not by a long shot. Overall I think I do like New Vegas better, because Three Dog would also shit on you no matter what you did in a few quests, and as fun as some of those guns were in 3, they were also a bit overpowered. New Vegas had super-hard Deathclaws that ran in a pack, but that was the point, there had to be creatures bigger and badder than you. And the story. 3’s was touching, but so linear. New Vegas had so much going on. It’s just a shame Outer Worlds wasn’t even a tenth as good as it. I’m not even that interested in the second one. Looking forward to what the TV show does with New Vegas. Kinda tired of both Bethesda and Obsidian. I don’t really hate them, but it’s like the guy from Green Mile said, “I’m tired, boss.”
Haven’t tried Wasteland 2 unfortunately. No offense, but if you didn’t finish it, it couldn’t have been that entertaining for you.
I found New Vegas to be significantly more enjoyable than Fallout 3. Felt more in line with the spirit of FO 1/2.
For more direct spiritual successors of FO 1/2 I would highlight UnderRail, Space Wreck and Age of Decadence. I thought the Shadowrun RPGs were also solid. There is also Colony Ship (from the creators of Age of Decadence) and the Avernum/Geneforge series (only played the Avernum: Escape from the Pit).
Wasteland 2 was the proper continuation to Fallout 1/2,
Not in the slightest. F1/2 was story driven while Wasteland is more of a tactical game.
Fallout 1/2 weren’t? I played the first one when it was new. It sucked ass. I’m sorry, but you escape from the cave the Vault is in, it’s fine, you fight the rats or whatever to get the hang of it, you’re wandering, you come across a radscorpion, you’re outmatched, it’s a matter of managing your AP to tactically move and attack. I’d say it’s tactical.
I don’t know how story-driven Wasteland 2 is, I never got that far. I’ll grant you Fallout has always been more story-driven, but to say it’s not tactical, or less of a tactical game, just doesn’t ring true to me.
🤦
I don’t even know where to start. Maybe stick to GTA.
I thought New Vegas was a proper continuation to FO1/2.
Yup, 100%
FO3 was a unicorn. FO:NV improved the mechanics but couldn’t recapture the magic
A what now? 🙄 F3 was crap in comparison to FNV.
FNV did not have nearly enough descents into an underworld. Most of it takes place under the unforgiving desert sun. How you gonna take a game about exploring abandoned subways and the sequel has no subways? Not even any decent cave tunnels, and even very few underground bunkers? I get it, they were trying something different, but to abandon the core gameplay element that made its predecessor great was a swing-anna-miss.
FNV did not have nearly enough descents into an underworld.
Yes. This is Fallout, not dungeons and dragons 🙄
Most of it takes place under the unforgiving desert sun
Yes. Like F1&F2
How you gonna take a game about exploring abandoned subways and the sequel has no subways?
FNV was a continuation of F1&F2, not a “sequel” of Bethesda crappy take.
abandon the core gameplay element
You don’t have a clue what Fallout is about. Hint - not about tunnels.
FNV was a continuation of F1&F2, not a “sequel” of Bethesda crappy take.
So we agree: FNV was a sequel to 1&2, not 3. I liked 3, you didn’t, and that’s fine.
Fallout 76 and Elder Scrolls Online, actually.
They should have finished Starfield. Starfield sucks, but it has strong bones. I still believe there is potential there. I got partway through the first DLC (after doing all 240 temples to max all the powers) and just said “fuck this, this shit is lame.” Still haven’t finished the snake people DLC, Slytherin or whatever they’re called, I forget. Vanguard and Crimson Fleet were the best parts. Constellation sucked ass. You kill pirates, they’re good, but fight back against their leader and they all hate you? I don’t mean in the fleet, I mean in random encounters. And we kept reporting this to Bethesda and they just ignored the reports. They didn’t care. The only good part of Constellation was romancing Sam Coe, and not just because he’s Elias Toufexis (aka Adam “I never asked for this” Jensen from Deus Ex), but how they handled Cora. She runs and hides in this bookstore and you have to go get her, you basically “propose” to the kid to be a good parent, it’s one of the sweetest and most touching moments in a Bethesda game, ever.
The problem with Fallout 4 was, they couldn’t make a good Fallout game, and they couldn’t make a good survival crafting game, so they half-assed both. Sim Settlements fixes the latter, and the devs behind Project Valkyrie tried to fix the former, but they got sidetracked and put a bunch of sex in it (including the option to turn the Institute into a club called the Sinstitute). You can actually avoid most of the cheese and you get a pretty good mod suite, including the option to unify all the factions against the Institute, and it even brings back Sarah Lyons from Fallout 3. So basically when the Brotherhood and the Railroad tell you to go murder hobo the other one, you can say no and can find commonality between them. Like the Railroad see reason with the synths being given unrestricted free reign and the Brotherhood agrees they qualify as sentient life, if also synthetic life. So, like, when setting up new ones, you have morality parameters so they don’t become murder hobo raider lords like that one did (Gabriel?). They make it a decent RPG.
I think those mods even play nice with Sim Settlements.
Too bad Bethesda is so hard against mods on consoles. Or maybe those mods should have all been on Creation Club, I dunno.
Given that the last real rpg in the series was Elder Scrolls III Todd can shove it.
Elders Scrolls 4 and 5 have come out as well. and they’re both rpgs.
The fact they’re going to use the same fucking engine until the end of time is enough for me to tap out, regardless of whether the game is ‘good’
The whatever engine is the same tech stack thats been duct-taped since Morrowind. It’s built on code from the early 2000s, and there are things that just can’t be fixed without scrapping the whole foundation.
You want to decouple physics from frame rate? Fuck you, the physics tick still runs off the render loop.
You want multithreaded logic? Fuck you, the scripting and AI all run on the main thread.
You want proper world streaming instead of 3×3 cell loading? Fuck you, the world still freezes beyond your bubble.
You want reliable saves that don’t implode when a mod changes a record? Fuck you, it’s all still FormIDs tied to giant serialized blobs.
You want modern animation blending? Fuck you, it’s still a Havok skeleton from the Oblivion era with duct-taped IK.
Every ‘new engine’ is just another layer of duct tape. They can slap PBR on it, tweak lighting, and call it Creation Engine 2, but under the hood it’s the same brittle mess that’s been dragging bugs forward for twenty years.
I’m done funding experiments built on bones that should’ve been buried a decade ago.
You want multithreaded logic? Fuck you, the scripting and AI all run on the main thread.
This one seems positively archaic by modern standards.
I actually use a single threaded game (Cities in Motion 1) as a DIY CPU benchmarks (with freeview mod, and custom maps that are at the engine limits in terms of size; the original had a fixed top down perspective). It can still bring modern CPUs to their knees in the early mid game if you switch to a full city view in the horizon perspcetive).








