So… Is this a good thing? Bad thing? Gut reaction says that probably not the greatest for GOG, being detached from a huge publisher like CD Projekt probably isn’t great for a niche marketplace. In their faqs it states that GOG had a strong year financially but they would of course bill it that way. The question about why the new owner did so also just sounded disingenuous.

Interested to see where this goes from here. While I love gog and am a patron, their Linux support leaves a lot to be desired. The sole fact that cloud saves are such a pain to get working has led me to switch back to steam. I hope with these changes they can maybe get some support on Linux.

  • biofaust@lemmy.world
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    18 hours ago

    Last year I played 56 Polish games on Steam.

    This year I switched to Linux and to playing on GoG (a Polish company) exclusively.

    Now this acquisition, still by a Pole, happens and it only sounds good to me.

    One more round of Zubrowka for everyone!

  • Pika@sh.itjust.works
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    1 day ago

    I’ll be interested as well, but I don’t think that it is a bad thing so to speak. Both CD PROJEKT and Michal have high values when it comes to DRM-Free and open gaming. Gog is mostly supported by it’s backers and game revenue, I don’t think that will change. I don’t see the co-founder who created both the studio and the storefront performing a pump and dump on GoG. If anything we may end up seeing a more heavy push into DRM free areas now that it’s detached from the game studio. Additionally CD Projekt’s reason seems fully valid. It makes sense they would rather focus more on making games than distributing. Distributing games is no easy task, let alone maintaining an entire storefront that most of the corporate world dislikes due to the core principles of the storefront (I.E the push towards support and DRM-Free).

    It could be bad but, I’m not going to be super concerned until actual evidence ends up on the ground for it.

    • ampersandrew@lemmy.world
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      1 day ago

      The most benefit-of-the-doubt read on this that I’ve got is that, as a publicly traded company, the small margins GOG operates in might not be worth CDPR’s time when they can get higher margins for the same investment elsewhere. Adding some of my own hopium and conjecture, based on the “Why is Michał Kiciński doing this?” section of the FAQ, I hope this means a semi-near future of closing up the last few gaps in GOG’s DRM-free promise.

      One of my biggest pet peeves with GOG is how it handles multiplayer. Some games add a warning when multiplayer is only available via LAN and direct IP connections. I need a warning when the opposite is true, because if it relies on GOG Galaxy or some other server, it’s just DRM by another name. To their credit, this warning is usually there, but I’ve come across a few games’ store pages that left it to the imagination, and I’d have to go to the forums link to find someone complaining about it to be sure. Other games, like Doom 2016, just omit multiplayer from the GOG version entirely, because they can’t even fathom how to make multiplayer work in a self-hosted way.

      What I’d like to see (I’m a programmer, but I’m not deep in the world of gaming software engineering) is for GOG to provide a drop-in multiplayer server that can serve as a self-hosted version of GOG Galaxy’s multiplayer functionality, so that even if the developer doesn’t see it as financially viable to ensure their game’s multiplayer lives on, GOG can do that for them and make any online game LAN-able. If that’s possible. In my head, it sure seems possible.

      • SkunkWorkz@lemmy.world
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        10 hours ago

        GOG Galaxy only handles lobbies, matchmaking and relaying connections to the host. So even if they provide a way to self host it, if the game uses dedicated servers to host sessions it still wouldn’t work if the game devs don’t provide the server runtime binaries. Only games that can host a session on the client would work without the server runtime.

        • ampersandrew@lemmy.world
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          6 hours ago

          If they’re using GOG matchmaking to find dedicated servers, then those binaries are in our hands already, as far as I know. Feel free to provide a counter example if you know of one. The whole point of using the store’s infrastructure is that the developer doesn’t have to pay for it, and I’ve never heard of a store that offers hosting for bespoke dedicated servers for different games.

          • SkunkWorkz@lemmy.world
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            4 hours ago

            Matchmaking is nothing more than a user database query. That database sits on GOG’s servers and the only thing GOG does is put users into a lobby and then send that data back to the clients so the game can show it to the user. And then when the game starts GOG connects the clients to the host. So developers don’t have to setup their own lobby and relay server. That host can be another client, then the developers don’t have to pay for anything, or a dedicated server which the devs have to provide and pay for themselves. And in case a game only does multiplayer with dedicated servers then clients do not have the server binaries unless the devs provide it.

            • ampersandrew@lemmy.world
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              3 hours ago

              I know how it works. Do you know of a game on GOG with dedicated servers that the company is paying for that also uses GOG’s matchmaking to find those dedicated servers? Because at that point, they may as well run the matchmaking themselves and open up the possibility for cross play, and I can’t imagine what value they’d get from GOG’s services. For instance, I’m pretty sure I’m hitting GOG’s matchmaking servers for the likes of Star Wars Battlefront II, but all that’s doing is registering player-run servers that it then connects me to.

        • ampersandrew@lemmy.world
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          1 day ago

          I feel like a lot of understanding behind the financial decisions around online games could happen if we explained to the kids what GameSpy was. Online was never “free”. Before microtransactions and Steam footing the bill, there were ads. But we had self-hosting as a backup plan back then.

          • dandi8@fedia.io
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            1 day ago

            I really want them to bring back self-hosting. Multiplayer games don’t need to have a limited lifespan.

            • Tower@lemmy.zip
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              23 hours ago

              I’d love to see legislation that if a game requires servers to play any portion of it, and those servers get taken offline, the source code must be released. Like, they’re already demonstrating that the game doesn’t hold enough value for them by shutting down the servers, so let the community take over.

              • Pika@sh.itjust.works
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                23 hours ago

                I would love this as well. I think we should start with must be able to self host servers or use p2p servers though. You can have server software without it being open sourced, and I think that licensing wise it will be easier to pass a p2p requirement than a full open source requirement.

                • Agent_Karyo@piefed.world
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                  9 hours ago

                  I would also prefer a self-hosted/P2P type setup as it would work better for older game where it’s a just a small group of players.

                  That being said, from my understanding, these days P2P is very rarely used.

            • ampersandrew@lemmy.world
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              23 hours ago

              And that likely stopped making financial sense once online multiplayer operated at larger scales. On PC, GameSpy servers came with ads. Even downloading patches for games meant going to an ad-supported third party web site.

  • Ænima@lemmy.zip
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    21 hours ago

    GoG was the first game platform to release a fully functional, clean, and well rounded experience, enough to get me to send them an unprompted, positive feedback to their devs. I really digged their user-centric approach and feature set. I am hopefully optimistic that their services remain at or better than current. However, it is 2025 (almost 2026) so I’m expecting another shoe to fall, even if all parties have a history of being solid players.

  • PonyOfWar@pawb.social
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    1 day ago

    My heart stopped at reading “GoG is getting acquired”, but that doesn’t sound so bad.

  • Mugita Sokio@lemmy.today
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    24 hours ago

    So the co-founder of GOG and a co-founder of CDPR saw how GOG was being treated, and acquired it to make it better in theory. I’d love to see how this will go.

    As for Linux, I wonder if he already knows about the Linux market. If he does, that’s great, as this is an opportunity for us Linux users.

  • thatKamGuy@sh.itjust.works
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    21 hours ago

    This is an interesting development, for sure - and not one we will be able to accurately gauge the net impact of for a while.

    It does feel like CD Project want to move it off their financial documents (P&L, cashflow, balance sheets etc.), while Michael wants to double-down and focus on building out the historical catalog.

    Success will really depend on if GOG can remain profitable through lean years without having to ultimately rely on compromising their morals; and whether they will continue to receive support from modern publishers to help fund the more niche projects.

  • villainy@lemmy.world
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    1 day ago

    Now that’s very interesting and I really hope it works out for both GOG and the consumer. I definitely prefer not having a storefront directly tied to a specific developer or publisher (Steam/Valve included).

      • MrScottyTay@sh.itjust.works
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        9 hours ago

        Yes, they just don’t release every game they work on, or sit on them for longer than most because their finances are no longer dependent on the games they make themselves

  • absquatulate@lemmy.world
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    24 hours ago

    I’m having mixed feelings about this. On the one hand it could be better for gog to break away from a stock listed company that has proved on occasion it still behaves like a stock listed company and likely still do in the future. Also it seems like they’re keeping their values.

    On the other, gog has been fairly volatile and hasn’t always returned a profit. Without a big company behind, it may be just a few years of unprofitability away from from going under. More worryingly though, it doesn’t have the same staying power as steam or its infinite funds, so it might get harder to uphold those “no drm, independence” etc policies. Also, given their buyer profiles and how finicky gamers are in general, any single large controversy would also have immense impact.

    Time will tell I guess

    • Wildmimic@anarchist.nexus
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      24 hours ago

      I think Gog is more popular then ever, because people start recognizing that buying from GOG is like buying organic produce and has it’s worth - they are in a pretty good market position with this image, and i fully believe them when they write that “[they] have seen more enthusiasm from gamers towards [their] mission than ever before”.

        • Wildmimic@anarchist.nexus
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          9 hours ago

          Well Heroic Launcher works fine for my GOG Library, so that’s not so much of an issue for me. What i miss much more is Playnite, which integrated pretty much everything from steam to GOG, Epic, Amazon and Emulators for pretty much everything.

      • mirshafie
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        20 hours ago

        I prefer GOG over Steam for the simple reason that I’m not forced to use a launcher if I don’t want to.

      • absquatulate@lemmy.world
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        24 hours ago

        I do too, but imagine the drop in donations/subscriptions if they were to pull a stunt like the one with steam/mastercard and porn games. Or if they were to not want to remove a game that features, say, the gaza genocide but on israel’s side, or some other extremely divisive issue.

  • SpaceNoodle@lemmy.world
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    This seems like a possibly good move to help make GOG concentrate on being even more G. Hard to see any likely downsides. Seems like a natural step in the maturity of both GOG and CDPR. Hopefully other investors see this the same way.

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    1 day ago

    Good thing to get away from CD Projekt, to be honest. I hope GOG thrives more in the future!

  • BeeegScaaawyCripple@lemmy.world
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    20 hours ago

    so if i’m reading right, prior to transaction CDPR owned shares of GOG. MK owned shares of CDPR. post to transaction, MK will own shares of CDPR and GOG. My question for GOG, CDPR and MK as i know y’all are on this thread: I want to know the nitty gritty financial and structural details of the transaction if you are comfortable sharing please i am a wonk for that sort of thing