• Aielman15@lemmy.world
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    4 days ago

    Level 3 arcane trickster/level 17 assassin makes perfect sense to me.

    That’s not a multiclass as intended in 5e rules. That’s just a 20th level rogue that got all the features from one subclass and the first feature of a second subclass for free.

      • southsamurai@sh.itjust.works
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        4 days ago

        I ran a campaign that lasted several years and everyone went to 20. Technically past 20, though we never did any of the epic stuff.

        It was 3.5 though

        • Skua@kbin.earth
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          4 days ago

          I’ve never touched anything beyond level 20. I thought that’s what the epic stuff was? Are there regular class features and such published for those levels too, or were you homebrewing by then?

          • southsamurai@sh.itjust.works
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            4 days ago

            There’s published stuff for after 20. We didn’t use any of it, because the campaign was winding down. It all came to a nice ending, so wrapping up was more a matter of mutual storytelling than any dice rolls or challenges.

      • Skua@kbin.earth
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        4 days ago

        I’ve actually done it! I started at level 4, so I didn’t quite do the full 1-20 journey, but I did indeed go to 20 on xp per enemy killed and not milestone levelling

          • Skua@kbin.earth
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            4 days ago

            About a year and a half. It was a game explicitly intended to just be full of difficult combat encounters all of the time, so it was pretty much the ideal circumstances for levelling quickly. Her last encounter had about 60,000 xp worth of enemies in it per player, without using the multipliers for multiple enemies

              • Skua@kbin.earth
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                4 days ago

                I enjoyed it enough to play it for all that time, at least! I’m not particularly keen on D&D as a system (regardless of edition) and don’t care for the Forgotten Realms as a setting, I just enjoy playing TTRPGs with people I like and D&D is the easy one to get people together for. Since I had a good crowd, I was having fun. There were usually plenty of interesting tactical decisions to make, and all of us know the game well enough to get through complicated turns smoothly. Everyone involved would still RP in combat so it wasn’t just dice rolling. Gotta talk some shit to the hideous aberration that just deleted half your hp, right?

                It was mostly RAW, but with some exceptions. For the sake of everyone being able to tailor their builds to combat, magic items could be purchased at will with prices agreed upon out of character

                • For war gaming, which system do you personally prefer, if you don’t mind my asking? I’m looking to molest some people with something fresh and pathfinder doesn’t always work out. I used to ask people on Reddit, but I’d rather not use that site again.

                  • Skua@kbin.earth
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                    4 days ago

                    I’m not gonna pretend that I have an encyclopaedic knowledge of what’s available, but my limited experience with Mythras 6E has been very positive and I really like how Lancer plays. Mythras has Runequest as its high fantasy counterpart, so if you want a D&D-ish experience that’s probably where to look. I’ve not played Runequest though, I had been doing a worldbuilding project and grabbed Mythras as something that looked suitable for there being no magic involved. Lancer comes with a really cool setting, but it’s obviously way off in a different direction to D&D and the like. It does at least have the benefit of outstanding art to get people interested, and it’s very good at making players feel cool even at low levels