I mean the niche best known for Bethesda’s The Elder Scrolls III, IV and V.
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(Fantasy) The setting is a fictional world with fantastical elements, and a comparable level of societal progress as the 1600s or earlier.
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(Character Creation) You create your own role: character and class. It is a permanent character.
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(Action) You have direct control over your characters actions in real time.
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(Open World / Sandbox) You aren’t forced to do the main story and can roam around the whole map finding items and doing side quests.
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(Single player) Not having to accommodate for multiple players, your choices can make a lasting impact on the world.
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(Alive world) There are events that can happen by chance, like meeting people on the road.
Less importantly, they are first person. This connects you more to the character, but downside is you don’t see how cool armor you are wearing. First person combat might also keep it from reaching high action potential, although games like Mount&Blade and Kingdom Come Deliverance features good First Person fencing.
What are the competitors in this genre of single player, open world, fantasy, RPG?
Baldur’s Gate is not an action game.
The Witcher forces you into a premade character and thus I don’t consider it Free Role Playing.
Kingdom Come Deliverance is not fantasy and you are a set character.
Elden Ring has few NPC interactions, choices and well executed quests. The world is heavily hostile. I don’t see it fulfilling the niche quite, but it fills my craving per now.
With Oblivion and Skyrim being real hits, why aren’t there more competitors in the Single Player, Open World, Fantasy, RPG niche?
There’s a video essay that covers this topic: Where are all the Skyrim Killers
The big takeaway is that it’s really expensive to do, and it’s only gotten more expensive since Morrowind with the expectation of fully voice acted dialogue and complex schedules. Not even Skyrim has full schedules for all NPC’s tbh.
Ok, tangent time: I have to wonder if another factor is public perception. Look at discussions on Starfield that pop up and you inevitably get people with… interesting takes.
I’ve seem people argue that Bethesda’s formula is outdated, which is ridiculous. There’s plenty of people who still enjoy going back to old games or renewing old formulas. Just look at boomer shooters, which also rely on an “antiquated formula”.
Then there’s people that haven’t picked up a Bethesda game since Skyrim, and complain about how the Creation Engine is outdated. They don’t realize that it’s gotten a lot of improvements over the years, such as updating it to a 64-bit instruction set for Fallout 4 and Skyrim Special Edition, which has drastically increased stability. Or creating ESL and ESP-FE plugins that effectively add 4095 plugin slots since the original 255 was too restrictive. Or the improvements in gunplay with Fallout 4 and Starfield. Or all the modifications they did to make Starfield even possible.
That being said, I think Bethesda should look into releasing the Creation Engine into open source. There’s some impressive work the modding community has done to add in features they care about using SKSE plugins or Community Shaders
If Crimson Desert is akin to a modern Skyrim, Tainted Grail Fall of Avalon would be akin to a modern Oblivion. Very unique quests and characters. You do have somewhat of a main quest requirement but it’s not required that you do it first or all at once.
Why aren’t there more competitors in the Single Player, Open World, Fantasy, RPG niche?
Because it is hard to make them. They require a lot of assets, a lot of development time, a lot of writing, etc. Bethesda dominates the genre because nobody else wants to take the risk to pay developers to try for something that might be really expensive and bring back little return. And this particular genre is a nightmare for solo and indie developer teams.
Indie and solo developers want to make a game in this genre, but its unrealistic to expect any will be successful. Even I had deslusions of developing my own before I decided to switch to a slightly smaller genre for my own game project. I think all indie and solo developers at one point have had to come to the realization that its not realistic. Its just too much work.
Bethesda’s game engine, Creation Engine, actually helps them in this case, because it is purpose built for this genre. It is significantly easier for them to make another one because they already have most of the systems already in place. Compared to using generalist engines like Unity or Unreal, Creation Engine (I used to know it as NetImmerse) gives a huge leg up on creating that type of game, significantly reducing the time and money investment required.
Crazy nobody mentioned dragon’s dogma dark arisen yet
I would love an online offline mmo where you character can be a hireling thing the way dragons dogma does with your main companion. I think that mechanic is neat. Also would be nice for busy folk to be able to get some passive leveling. Especially the way you can request like certain things you need your character to do.
I love Dragon’s Dogma but I don’t think it quite fulfills the spirit of 4 and 6. The map is open to a degree, but there’s certainly elements of the game that encourage you to progress a certain way. Hard as hell enemies in certain zones, being one of them.
Also for 6, there’s not much like that in Dragon’s Dogma. Most things that I would consider close are progress gated by the main story most of the time, or what “state” the game world is in, again based on game progress.
Dragon’s dogma has a ton of 4. Yes the start is a bit fixed but after getting to the major city you can (and most likely will) forget about the main quest for several hours and just explore and do side quests. There is like, only one dungeon truly gated by story progress and you can skip it and go to the isle if you want.
A ton of 6 too in form of random encounters while travelling around, not much finding NPCs to be fair.
What about Black Desert 🤔 has been around since forever and sorta checks the boxes. I got 500h in that game and didn’t even finish the main story lol
I strongly prefer games with fixed character(s). The biggest problem with open character creation is that it necessitates a narritive full of generic dialogue and events to accommodate every possibility the player might choose. Fixed characters live in a world where they belong, and that world regards them as developed and known individuals, rather than rudimentary flavor dialogue that may account for species, gender, faction, or class.
Roleplaying Geralt, Aloy, Arthur Morgan, and Cal Kestis means pathos, story, and character development. Vault dweller, Dragon-born, and the Tarnished One are coat-racks that you hang armor sets on.
You can have both. V in Cyberpunk 2077, for instance.
Tainted Grail honestly would probably be the closest feeling to a Bethesda game. I’ve played it, and it’s really fun. The magic feels good, but the two-handed fighting feels best imo, super beefy. It’s not quite as open as a Bethesda game, but there are plenty of choices, things to do and collect/craft, all kinds of little side quests to give you a good view into what life is like on the island.
Another person brought up Lantern of the Laughless Saint, which is currently in development and I don’t think there’s a demo yet or if there will be. It does look pretty fun though.
There’s also Sword Hero which is also in development by a single dev, but there’s a playable demo on steam and it’s looking like it’s gonna be pretty big. There’s directional physics-based combat, where if you turn your camera into the swing of your weapon you’ll do more damage, and you can target individual limbs; I believe it’ll have a semi-persistent world where people will remember if you’ve pissed them off before; it has Kenshi-like lore, where they live on a ringworld that has advanced technology around the place like automated medics and prosthetic limbs (there is dismemberment and you can lose your limbs); dragons and other fantasy monsters. Honestly it looks like it might be my next most anticipated game.
Tainted Grail was fun. I was playing it on the high seas and deleted it so I could buy a copy instead. Fun gane
you should play the enderal saga , it’s the closest to what you are looking for. It’s a collection of total conversion mods for the tes games. Enderal is widely known since it relseaded for Skyrim but there’s also Nehrim for oblivokn and arkwend and myar aranath for Morrowind.
8 personally love Nehrim so much I have over 300 hours played on gog and haven’t even finished the main story yet
I’m fairly certain that Hogwarts Legacy checks all of those boxes.
There’s very little out there that will check all of those boxes. Never Knows Best did a great video on it. Lots of imitators have decided to hone in on a few of those aspects that make Bethesda games tick without spreading their focus like Bethesda games do, because one can easily argue that in a Bethesda game, no one part of the formula is every truly great on its own. That said, other than KCD2, which you’ve acknowledged as non-fantasy, there are two other options that I know of.
There’s Tainted Grail: The Fall of Avalon that came out last year. I haven’t gotten around to it yet, but I hear good things. Never Knows Best had his own issues with things that it did worse than Bethesda, but I think that was while the game was in early access or something. The other is called The Lantern of the Laughless Saint that I first heard about on the Computer RPG community here on Lemmy; it isn’t out yet, but has a release date listed as 2026, which might be early access for all I know. They put together a somewhat funny stereotypical TikTok trailer for the game where they’re really honing in on the systemic nature that people romanticize about Bethesda games, touting that you can use magic to make yourself jump so high that you won’t survive the fall.
I had missed Lantern of the Laughless Fool but it does look somewhat interesting. Didn’t really find the brainrot trailer too funny though except for the line
Everybody’s making a Soulslike? We’re making a Scrolls-like!
which I thought was pretty good. But at the same time I understand you gotta stand out in today’s climate and that trailer will probably get them more attention than a regular bland reveal trailer.
Avowed and Tainted Grail: Fall of Avalon are the most Skyrim-like games I’ve seen recently, but I can’t speak for their quality. Dragon’s Dogma would be an ideal fit but it’s 3rd person.
avowed is more like a super dumbed down morrowind. npcs usually dont move around ever and dont react to anything you do. also dont believe there are any random encounters. but everything else fits the post pretty good
That is insulting to Morrowind.
I don’t know of any other games that fit the niche (I’ve looked as well) that are also good (there’s a mobile game called Exiled Kingdoms that’s pretty good, but it’s a mobile game).
I have found some other games scratch the itch pretty well though. Assassin’s Creed Valhalla actually does for me, even though you’re locked into one character with like 10 unique choices that determine a few different cutscenes. Maybe for me it’s because the world is pretty, the story is (mostly) interesting, it’s close enough to historical accuracy without belaboring the point (like kingdom come), and the way the story is played is kind of in line with what I’d be doing anyway.
But, I do feel your pain and wish we could have a different type of Elder Scrolls that wasn’t just mods.
A streamers I like played through Avowed, and didn’t feel it had nearly as many problems as the internet claimed.
I really enjoyed Avowed. Played all the way through it. Sure, it’s not as open as a Bethesda game - it takes place in large zones. But it was a lot of fun and I enjoyed the story.
Yeah, it’s a great game. It’ll check every box for the OP except #6.
EDIT: Actually, thinking about it, there might be some asterisks on #2 and #4 too, as they’re only partially satisfied the way OP wants.
It’s very expensive to make good content that a player can miss is why.
Crimson desert feels like a fun combo of skyrim and modern zelda though some might no like it I’m enjoying the lack of choices and I didn’t know I wanted that from an RPGish game
The only thing they are missing is character customization.
They shoula made a female option for Kiff and I would be happy.I have a prefernce for magic users so like having options to go different directions.
Ya that wouldn’t have been bad






