• fireweed@lemmy.world
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    18 hours ago

    “Hey now, they didn’t send Troi down! She’ll be able to do something to help on the ship… probably.”

    “The away mission is to save Troi.”

    “Well shit.”


    Given that the transporter guy is still wearing the first version of the uniform, it’s safe to assume that the Enterprise’s yet-undiscovered MVP, Miles O’Brien is still on board. He’ll be able to fix whatever pops up in the absence of the senior staff.

  • cattywampas@lemmy.world
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    22 hours ago

    Well back in the day it’d be every important officer plus the captain. So that’s progress I suppose.

    • SatyrSack@quokk.au
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      22 hours ago

      That was one of the first major difference in operations that I noticed when I started TNG; the captain almost never goes on away missions. In TOS, the captain almost always led the away party.

  • Treczoks@lemmy.world
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    21 hours ago

    Well, at least we know they will return. Imagine the transporter was full of uncredited redshirts…

    • AmyAye@nord.pub
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      18 hours ago

      The Transporter has a pattern buffer. Why didn’t they just keep copying one Redshirt guy to save lives. Like Mickey 17.

      “Time for an away mission Redshirt.”

      But they don’t tell him where, and then put him in the buffer. He will just, always be ready.

    • Honytawk@discuss.tchncs.de
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      19 hours ago

      Maybe Star Trek Captains have a sort of Meta knowledge?

      They know when they send important characters, they will most likely all come back.

      So by not sending redshirts, the captain is just looking out for the crew!

      • nomy@lemmy.zip
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        11 hours ago

        There’s one redshirt, Riker.

        Maybe it’s a diplomatic mission and someone needs tromboned.

    • Sundray@lemmus.org
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      21 hours ago

      No doubt with Scotty begging him not to go. “If ye get killed I’m going to have to run the ship from the bridge!”

    • The Picard Maneuver@lemmy.worldOPM
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      22 hours ago

      It reminds me of when I send my A-team on a mission in XCOM: it’s devastating if they die, but they’re also the ones most likely to succeed.

      • Jesus_666@lemmy.world
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        20 hours ago

        XCOM A-Team in theory: They’re the best, they can solve any problem.

        XCOM A-Team in practice: It’s March and we just spotted a Snakeman on this terror mission so our soldiers will spend their remaining time units running back to the Skyranger while screaming like little girls.

      • Ms. ArmoredThirteen@lemmy.zip
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        19 hours ago

        Newer XCOM or og? OG xcom I’d always have at least 1/4 of my party be new recruits because the act of exiting the landing ship was nearly guarantees to kill a few people. Half the time my A team was just “whoever made it through last battle” and my b and c teams were all new recruits and a single officer for the morale boost who stayed in the ship in case I had to cut my losses and take off

        • The Picard Maneuver@lemmy.worldOPM
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          18 hours ago

          The newer ones. Most of my time is in XCOM 2: WOTC. It becomes really tempting to put all your eggs in one basket by leveling an A-team.

          Everything like this that I hear about the originals just reinforces that I need to go play them. It sounds brutal.

          • Ms. ArmoredThirteen@lemmy.zip
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            17 hours ago

            Yesss, go play the original :3 It is a time honored tradition watching a new player lose an entire squad at the foot of the landing ship. If you do play, grab openxcom it’s a fantastic engine replacement and even supports mods.

            The new games are more like playing an action movie. The old one is more like balancing a war where soldiers are meat with a dollar value. One of my favorite missions was doing a desperate tech smash and grab to get my research back on track. Over a dozen soldiers dead, more were left behind, many I had hired just for this so they basically showed up and shipped out to die. It was a massacre and a success

      • EnsignWashout@startrek.website
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        12 hours ago

        If I had a nickel for every time that happened! Well…I guess I would have ten cents. But you have to admit, it’s weird that it happened twice.

  • schipelblorp@sh.itjust.works
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    21 hours ago

    Contributes to my theory that Star Trek is in reality an existentialist dystopia with everyone on the Enterprise competing to get onboard for the chance at a meaningful death.