• MIDItheKID@lemmy.world
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    2 hours ago

    Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.

    I have no official documentation of this.

    • YiddishMcSquidish@lemmy.today
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      54 minutes ago

      No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!

  • mythic_tartan@lemm.ee
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    3 hours ago

    False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)

  • RememberTheApollo_@lemmy.world
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    8 hours ago

    A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

    The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.

  • ZombiFrancis@sh.itjust.works
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    8 hours ago

    A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn’t even keep score originally.

  • ygurin@lemmy.ml
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    12 hours ago

    You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris…

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    13 hours ago

    I am the man that arranges the blocks

    That decend upon me from up. Above.

    They come down and I spin them around

    Till they fit in the ground like hand. In. Glove.

    • Thomrade@lemmy.world
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      9 hours ago

      I am the man that arranged the blocks

      That are made by the men. in. Kazakhstan.

      they come two weeks late.

      and they dont tesselate.

      so much for the leaders five. year. plan.

      • wieson@feddit.org
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        5 hours ago

        My grandpa once told me a story

        Of when he worked in the bycicle factory

        And the delivery of bike chains didn’t come in

        So for producing. enough. bikes.

        They took the chains from the finished products

        And brought the dismembered and the new bicycle. into. storage.

        Another one on the list for the five year plan.

  • kerrigan778@lemmy.world
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    16 hours ago

    This is just inherent to the history of games stemming from arcades. If you “finished” the game you had to insert more coins again, basically every game was structured so that if you “won” you kept playing until you finally lost, setting a high score.

      • Alenalda@lemmy.world
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        11 hours ago

        Maybe not the original Tetris, but there are many very popular arcade ports. Early versions of Tetris didnt even have line clears and the game just ended when the board filled.

        • ActionBasto@lemmy.world
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          9 hours ago

          i’ve never heard if a version of tetris without line clears. as far as i know it was in the original version distrubuted on floppy disks.

          • YiddishMcSquidish@lemmy.today
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            46 minutes ago

            Yeah, quick Google search shows the original 1984 mono chromatic one had line clears and kept track of score. Homie is clearly making stuff up

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    22 hours ago

    It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.

    • m0darn@lemmy.ca
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      19 hours ago

      Isn’t it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can’t actually go up forever, eventually the system crashes.

      • ZhprbE@lemm.ee
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        15 hours ago

        This description of capitalism perfectly reflects soviet communism as well, tho

      • KubeRoot@discuss.tchncs.de
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        9 hours ago

        Virtually endlessly. What they’re talking about is, AFAIK, the actual original Tetris. It was meant to be infinite, but at some point the numbers get too big to store, and the programming starts breaking down. Some games might be able to keep going indefinitely, just resetting/looping some numbers, and in modern games it might take years, centuries, or even universal lifetimes to reach that point, but almost all “infinite” games will break down at some point.

        • ActionBasto@lemmy.world
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          9 hours ago

          they’re talking about the nintendo entertainment version of tetris, which is the most popular competitive version of tetris.

            • YiddishMcSquidish@lemmy.today
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              43 minutes ago

              When watching any big competition, it’s the one they use. While arcade variants like Grand Master have their own cult following, they are clearly in the minority.

            • ActionBasto@lemmy.world
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              1 hour ago

              it’s the one that they play at the largest tournaments, and the tetris game with the most sought after world records, so i’m using that as my indicator. what would you say is the most popular version for competative play?

    • SpaceCowboy@lemmy.ca
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      21 hours ago

      the ending is basically just going so far that the game stops working.

      Seems even more appropriate for a game from the Soviet Union.

    • Ephera@lemmy.ml
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      21 hours ago

      Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you’re happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica …or something.

  • ch00f@lemmy.world
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    1 day ago

    Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.

      • KingJalopy @lemm.ee
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        1 day ago

        I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can’t even sleep without my gaming videos. I don’t even play games and haven’t in many years but I’m so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don’t actually play.

        • Mog_fanatic@lemmy.world
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          1 day ago

          Ah the ole summoning salt a roo. I feel like we’ve all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol

          • skulblaka@sh.itjust.works
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            1 day ago

            I know more about Mario Kart 64 shortcuts now than at any time during when I was actually playing the game.

    • Kraiden@kbin.earth
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      1 day ago

      More recently, by avoid the crash states, “rebirth” has been achieved, which is where the level overflows and wraps all the way back to level 0.

      So, true. The game is infinite unless you screw up and die

      eta: timestamped link

    • answersplease77@lemmy.world
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      1 day ago

      No he glitched it on purpose. classic tetris game doesn’t stop. it goes forever until you lose.

      however after certain level there is specific glitch that stops the game and it’s up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That’s as close as you can get to “beating” the game

    • proletarians_must_suffer@lemmy.world
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      3 hours ago

      Yeah, russophobia is when out of 80+ comments no one mentions that author may have implied some bad connotations for Soviet Union. To decrease the amount of anticommunism under this fascist post, everyone repeat after me:

      Through days dark and stormy, where great Lenin led us… and I forgot the lyrics.

    • drd@lemmynsfw.com
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      8 hours ago

      I love when someone unironically uses that particularly dumb -phobia term because I immediately know to disregard everything else they’ve said.

      Looking at your post history I continue to be correct.

  • LovableSidekick@lemmy.world
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    24 hours ago

    That’s a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?

    • Blackmist@feddit.uk
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      2 hours ago

      And if a game did have an ending, you’d often just get “well done but the fight against crime is never over” screen and be dumped right back at the start of the game anyway.

    • basketugly@lemmy.world
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      11 hours ago

      I believe it teaches persistence, resilience, strength under fire, and humility. I love Atari.

    • DigitalDruid@lemmy.sdf.org
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      24 hours ago

      the reason they were like this is that arcade machines were the progenitors of video games and the point was to keep people pumping quarters into them.

        • andros_rex@lemmy.world
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          2 hours ago

          Hey - you can find them pretty cheap at Vintage Stock too!

          I don’t get the reputation. It’s not the greatest thing to grace the Atari, but it’s not really bad. It’s not as bad as say, the Atari Pac-Man port. Just a kind of mid-tier game.